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<title>godot.git/servers/audio_server.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/audio_server.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/audio_server.h?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fix crash when no audio driver is available</title>
<updated>2017-09-13T23:54:55Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-13T16:34:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d'/>
<id>urn:sha1:7a4c0ff35e10fba5f2686e7fd5623eab31b07a2d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed issues with surround sound on audio server</title>
<updated>2017-09-12T18:13:28Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-22T21:27:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=730d36f350274a055a612d39307b02b43dd59eb2'/>
<id>urn:sha1:730d36f350274a055a612d39307b02b43dd59eb2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Corrections to audio buffer size calculations</title>
<updated>2017-09-01T14:12:13Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-29T19:47:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f231eadc9e2487c70db04f912578ec853f11737c'/>
<id>urn:sha1:f231eadc9e2487c70db04f912578ec853f11737c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Volume sliders, mute, solo and fx bypass are functional, closes #9021</title>
<updated>2017-08-18T21:21:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-18T21:19:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cbcf40bd31649d18b24952aec0051cdfbfa78606'/>
<id>urn:sha1:cbcf40bd31649d18b24952aec0051cdfbfa78606</id>
<content type='text'>
-Fixed tree reselect, makes reselecting an audio bux FX work
</content>
</entry>
<entry>
<title>Added get_bus_index to AudioServer</title>
<updated>2017-07-10T20:51:29Z</updated>
<author>
<name>Bruno Lourenço</name>
</author>
<published>2017-07-10T20:51:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=62e06657bbd6f02c4c3a483e52296e9be568fb2c'/>
<id>urn:sha1:62e06657bbd6f02c4c3a483e52296e9be568fb2c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Refactor 'treshold' to 'threshold'</title>
<updated>2017-07-08T15:24:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-07-08T15:12:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2fd204c35e6883d36d4c15adbe6725ffffd73c6f'/>
<id>urn:sha1:2fd204c35e6883d36d4c15adbe6725ffffd73c6f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
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