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<title>godot.git/servers/audio_server.cpp, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/audio_server.cpp?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/audio_server.cpp?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-11T22:58:14Z</updated>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>found via cppcheck:</title>
<updated>2018-01-04T04:23:48Z</updated>
<author>
<name>firefly2442</name>
</author>
<published>2018-01-04T04:17:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f066991aa7bdf8c5e06f2255ea1df96e5daeac9f'/>
<id>urn:sha1:f066991aa7bdf8c5e06f2255ea1df96e5daeac9f</id>
<content type='text'>
remove code that will never run
make definition and declaration names for parameters match
change floats that were being set to bool values
remove pointer that is never used
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Delete AudioServer buses after driver shutdown</title>
<updated>2017-12-29T10:22:56Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2017-12-29T10:22:56Z</published>
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<id>urn:sha1:d5ed2660781bf1f6b471a0cf9e1a983642658e76</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
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<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>Merge pull request #12014 from hi-ogawa/fix-video-playback</title>
<updated>2017-11-13T18:57:18Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-13T18:57:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=03a080547dacdec0d8c181df700ef8dd1c092913'/>
<id>urn:sha1:03a080547dacdec0d8c181df700ef8dd1c092913</id>
<content type='text'>
Fix video playback</content>
</entry>
<entry>
<title>Improved WASAPI driver logic when devices are connected or disconnected</title>
<updated>2017-10-31T16:07:35Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-10-31T16:07:35Z</published>
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<id>urn:sha1:16327bff8a5924c4475c20c61485ffc589efb2e5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix video playback</title>
<updated>2017-10-14T14:20:39Z</updated>
<author>
<name>Matt Hughes</name>
</author>
<published>2017-09-14T20:45:02Z</published>
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<id>urn:sha1:3edd3cd377511b4cef27478be24f7562273d69ce</id>
<content type='text'>
This adds support to

- VideoPlayer
- VideoStreamWebm
- VideoStreamTheora
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
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