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<title>godot.git/servers/audio, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
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<updated>2017-09-25T13:46:52Z</updated>
<entry>
<title>Fixed Voice_Count issues in AudioEffectChorus:</title>
<updated>2017-09-25T13:46:52Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-25T13:39:41Z</published>
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<id>urn:sha1:ffca222d171cc88f52c35436919f892f8e78df6b</id>
<content type='text'>
- Setting voice_count value to 4 (MAX_VOICES) is now allowed
- Fixed slider glitch on setting voice_count value
</content>
</entry>
<entry>
<title>AudioEffectLimiter: fix wrong soft_clip_ratio getter</title>
<updated>2017-09-25T12:41:32Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-25T12:41:32Z</published>
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</entry>
<entry>
<title>Rename get_position =&gt; get_playback_position and seek_pos =&gt; seek on audio classes</title>
<updated>2017-09-23T14:55:00Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-21T03:31:36Z</published>
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</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
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<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
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<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
<entry>
<title>Fix unused variable warnings</title>
<updated>2017-09-08T13:03:53Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-02T20:32:31Z</published>
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<id>urn:sha1:b2a38854fdde296fd2d7da139a29b23a18ab494d</id>
<content type='text'>
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Merge pull request #10846 from hpvb/fix-sign-compare</title>
<updated>2017-09-01T19:52:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-01T19:52:55Z</published>
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<id>urn:sha1:dac150108ab3c1f41d5fd86cc6853f883064caaf</id>
<content type='text'>
Fix signed and unsigned comparisons</content>
</entry>
<entry>
<title>Corrections to audio buffer size calculations</title>
<updated>2017-09-01T14:12:13Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-29T19:47:44Z</published>
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</content>
</entry>
<entry>
<title>Fix signed and unsigned comparisons</title>
<updated>2017-09-01T06:13:12Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-31T21:30:35Z</published>
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<content type='text'>
The first in my quest to make Godot 3.x compile with -Werror on GCC7
</content>
</entry>
<entry>
<title>Dead code tells no tales</title>
<updated>2017-08-27T20:13:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T19:07:15Z</published>
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