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<title>godot.git/servers/audio, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/audio?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/audio?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-04-28T15:49:39Z</updated>
<entry>
<title>Fix compressor audio effect sidechain selection</title>
<updated>2018-04-28T15:49:39Z</updated>
<author>
<name>Benedikt Bär</name>
</author>
<published>2018-03-21T21:45:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b08aa6fb3ce7912931e33cc09c61d3a1090de061'/>
<id>urn:sha1:b08aa6fb3ce7912931e33cc09c61d3a1090de061</id>
<content type='text'>
(cherry picked from commit 7792dfe5546d862dc3b97b7c71dc245b35801446)
</content>
</entry>
<entry>
<title>Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D</title>
<updated>2018-03-28T20:43:44Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-01-01T21:23:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99331ca39503dde8b9a426cc3cf80b83cbbe41db'/>
<id>urn:sha1:99331ca39503dde8b9a426cc3cf80b83cbbe41db</id>
<content type='text'>
(cherry picked from commit 5bc010e8eeef71ad9a9034bd16df454a9933592a)
</content>
</entry>
<entry>
<title>Clean up some bad words from code comments</title>
<updated>2018-02-22T11:22:41Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-02-17T13:00:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eacd66e78431354d0cce21e07c791aeb2206cef6'/>
<id>urn:sha1:eacd66e78431354d0cce21e07c791aeb2206cef6</id>
<content type='text'>
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
</content>
</entry>
<entry>
<title>AudioEffectReverb: max predelay_feedback to 0.98</title>
<updated>2018-02-04T19:03:16Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-01-30T16:42:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=77ee4ced30b77b081e7649156a01e8c157b1263c'/>
<id>urn:sha1:77ee4ced30b77b081e7649156a01e8c157b1263c</id>
<content type='text'>
(cherry picked from commit 5a26e0786c518f9056e9eec4e1594e39815084d4)
</content>
</entry>
<entry>
<title>Expose audio streams get_length()</title>
<updated>2018-01-30T19:53:37Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-01-22T19:35:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=258119a9cfa57edd39893d4300031ba8739e2efa'/>
<id>urn:sha1:258119a9cfa57edd39893d4300031ba8739e2efa</id>
<content type='text'>
(cherry picked from commit 8a9f1c2a5d7364016b9c67dc158557607f6de4bd)
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Properly silence buffer while not in use, fixes #14866</title>
<updated>2017-12-20T16:55:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-20T16:55:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=045f81023b25cd4ca0ec1e43b1a2ab19ad645d1b'/>
<id>urn:sha1:045f81023b25cd4ca0ec1e43b1a2ab19ad645d1b</id>
<content type='text'>
</content>
</entry>
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