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<title>godot.git/servers/audio, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/audio?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/audio?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-22T11:22:41Z</updated>
<entry>
<title>Clean up some bad words from code comments</title>
<updated>2018-02-22T11:22:41Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-02-17T13:00:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eacd66e78431354d0cce21e07c791aeb2206cef6'/>
<id>urn:sha1:eacd66e78431354d0cce21e07c791aeb2206cef6</id>
<content type='text'>
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
</content>
</entry>
<entry>
<title>AudioEffectReverb: max predelay_feedback to 0.98</title>
<updated>2018-02-04T19:03:16Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-01-30T16:42:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=77ee4ced30b77b081e7649156a01e8c157b1263c'/>
<id>urn:sha1:77ee4ced30b77b081e7649156a01e8c157b1263c</id>
<content type='text'>
(cherry picked from commit 5a26e0786c518f9056e9eec4e1594e39815084d4)
</content>
</entry>
<entry>
<title>Expose audio streams get_length()</title>
<updated>2018-01-30T19:53:37Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-01-22T19:35:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=258119a9cfa57edd39893d4300031ba8739e2efa'/>
<id>urn:sha1:258119a9cfa57edd39893d4300031ba8739e2efa</id>
<content type='text'>
(cherry picked from commit 8a9f1c2a5d7364016b9c67dc158557607f6de4bd)
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Properly silence buffer while not in use, fixes #14866</title>
<updated>2017-12-20T16:55:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-20T16:55:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=045f81023b25cd4ca0ec1e43b1a2ab19ad645d1b'/>
<id>urn:sha1:045f81023b25cd4ca0ec1e43b1a2ab19ad645d1b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Don't try to mix a sample that has already ended</title>
<updated>2017-12-17T23:53:51Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-12-17T21:31:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=139daf0e035645054129b9e31a188721fea0973a'/>
<id>urn:sha1:139daf0e035645054129b9e31a188721fea0973a</id>
<content type='text'>
On short samples the sample may finish playing before the mixer is done.
This fills the remaining time with zeros and ends mixing. This fixes the
users getting the following error logged:

::_mix_internal: Condition ' !active ' is true.
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
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<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
</feed>
