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<title>godot.git/servers/audio/effects, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/audio/effects?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/audio/effects?h=mirror'/>
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<updated>2018-03-21T21:45:30Z</updated>
<entry>
<title>Fix compressor audio effect sidechain selection</title>
<updated>2018-03-21T21:45:30Z</updated>
<author>
<name>Benedikt Bär</name>
</author>
<published>2018-03-21T21:45:30Z</published>
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<id>urn:sha1:7792dfe5546d862dc3b97b7c71dc245b35801446</id>
<content type='text'>
</content>
</entry>
<entry>
<title>AudioEffectReverb: max predelay_feedback to 0.98</title>
<updated>2018-01-30T17:19:07Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-01-30T16:42:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a26e0786c518f9056e9eec4e1594e39815084d4'/>
<id>urn:sha1:5a26e0786c518f9056e9eec4e1594e39815084d4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
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<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Style: Apply new clang-format 5.0 style to all files</title>
<updated>2017-12-07T07:02:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-06T20:36:34Z</published>
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<id>urn:sha1:13c2ff932089db24841bb971b645141218bd8586</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,</title>
<updated>2017-11-25T03:09:40Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-11-25T03:07:54Z</published>
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<id>urn:sha1:bc2e8d99e5ae0dbd69e712cc71da3033f5f30139</id>
<content type='text'>
leading to unnecesary copy on writes and reduced performance.
</content>
</entry>
<entry>
<title>AudioEffectFilter: lowercase dB property to db</title>
<updated>2017-10-22T04:36:43Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-22T04:36:43Z</published>
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<id>urn:sha1:2449d21671bbafa4deea3d91619b7588322ca140</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed Voice_Count issues in AudioEffectChorus:</title>
<updated>2017-09-25T13:46:52Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-09-25T13:39:41Z</published>
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<id>urn:sha1:ffca222d171cc88f52c35436919f892f8e78df6b</id>
<content type='text'>
- Setting voice_count value to 4 (MAX_VOICES) is now allowed
- Fixed slider glitch on setting voice_count value
</content>
</entry>
<entry>
<title>AudioEffectLimiter: fix wrong soft_clip_ratio getter</title>
<updated>2017-09-25T12:41:32Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-09-25T12:41:32Z</published>
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