<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers/audio/effects/audio_effect_distortion.cpp, branch feature/gio-open</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/audio/effects/audio_effect_distortion.cpp?h=feature%2Fgio-open</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/audio/effects/audio_effect_distortion.cpp?h=feature%2Fgio-open'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-13T17:57:07Z</updated>
<entry>
<title>Fix enums bindings</title>
<updated>2017-09-13T17:57:07Z</updated>
<author>
<name>Maxim Sheronov</name>
</author>
<published>2017-09-12T19:09:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0fffa45158bebeb4aaba1df1d271c000fffbe7f7'/>
<id>urn:sha1:0fffa45158bebeb4aaba1df1d271c000fffbe7f7</id>
<content type='text'>
Add missed bindings for enums
Move some enums to class to have correct output of api.json
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df61dc4b2bd54a5a40c515493c76f5a458e5b541'/>
<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
<entry>
<title>A Whole New World (clang-format edition)</title>
<updated>2017-03-05T15:44:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T15:44:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5dbf1809c6e3e905b94b8764e99491e608122261'/>
<id>urn:sha1:5dbf1809c6e3e905b94b8764e99491e608122261</id>
<content type='text'>
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
</content>
</entry>
<entry>
<title>Add a bunch of missing Godot headers in own files</title>
<updated>2017-03-05T14:47:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-05T14:47:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31'/>
<id>urn:sha1:e1c1d7d1d7d9b3f3f64c9887107f55a22f5d0a31</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename the _MD macro to D_METHOD</title>
<updated>2017-02-13T11:50:02Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-02-13T11:47:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291'/>
<id>urn:sha1:411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291</id>
<content type='text'>
This new name also makes its purpose a little clearer

This is a step towards fixing #56
</content>
</entry>
<entry>
<title>Remove use of _SCS from ADD_METHOD</title>
<updated>2017-02-13T09:37:47Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-02-12T00:11:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0f687f0ccbd7533a54dec38ca8dc5acd9a60e64a'/>
<id>urn:sha1:0f687f0ccbd7533a54dec38ca8dc5acd9a60e64a</id>
<content type='text'>
This saves typing and is a step towards fixing #56
</content>
</entry>
<entry>
<title>Use constants from math_funcs rather than unstandardized C++ constants.</title>
<updated>2017-01-24T18:24:55Z</updated>
<author>
<name>Ray Koopa</name>
</author>
<published>2017-01-24T17:56:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ad3e1a9067a7723c124e9bbff38f8e33ab81ac4b'/>
<id>urn:sha1:ad3e1a9067a7723c124e9bbff38f8e33ab81ac4b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>distortion effect</title>
<updated>2017-01-21T23:57:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-01-21T23:57:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=63fa5486a4038498dec5d58f1dec41fd282c4645'/>
<id>urn:sha1:63fa5486a4038498dec5d58f1dec41fd282c4645</id>
<content type='text'>
</content>
</entry>
</feed>
