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<title>godot.git/servers/audio/audio_stream.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/audio/audio_stream.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/audio/audio_stream.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-28T20:43:44Z</updated>
<entry>
<title>Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D</title>
<updated>2018-03-28T20:43:44Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-01-01T21:23:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=99331ca39503dde8b9a426cc3cf80b83cbbe41db'/>
<id>urn:sha1:99331ca39503dde8b9a426cc3cf80b83cbbe41db</id>
<content type='text'>
(cherry picked from commit 5bc010e8eeef71ad9a9034bd16df454a9933592a)
</content>
</entry>
<entry>
<title>Expose audio streams get_length()</title>
<updated>2018-01-30T19:53:37Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-01-22T19:35:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=258119a9cfa57edd39893d4300031ba8739e2efa'/>
<id>urn:sha1:258119a9cfa57edd39893d4300031ba8739e2efa</id>
<content type='text'>
(cherry picked from commit 8a9f1c2a5d7364016b9c67dc158557607f6de4bd)
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
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<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Properly silence buffer while not in use, fixes #14866</title>
<updated>2017-12-20T16:55:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-20T16:55:30Z</published>
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<id>urn:sha1:045f81023b25cd4ca0ec1e43b1a2ab19ad645d1b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Don't try to mix a sample that has already ended</title>
<updated>2017-12-17T23:53:51Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-12-17T21:31:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=139daf0e035645054129b9e31a188721fea0973a'/>
<id>urn:sha1:139daf0e035645054129b9e31a188721fea0973a</id>
<content type='text'>
On short samples the sample may finish playing before the mixer is done.
This fills the remaining time with zeros and ends mixing. This fixes the
users getting the following error logged:

::_mix_internal: Condition ' !active ' is true.
</content>
</entry>
<entry>
<title>Refactor bufer to buffer</title>
<updated>2017-10-28T12:15:51Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-28T12:04:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=83f5d7e40aa4457e5edfbe4f495c3c9b075b39b3'/>
<id>urn:sha1:83f5d7e40aa4457e5edfbe4f495c3c9b075b39b3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename get_position =&gt; get_playback_position and seek_pos =&gt; seek on audio classes</title>
<updated>2017-09-23T14:55:00Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-21T03:31:36Z</published>
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<id>urn:sha1:46af050e93ddda77fd6316b0d041b8e9e6f0cd49</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
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