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<title>godot.git/servers/audio/audio_server_sw.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers/audio/audio_server_sw.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers/audio/audio_server_sw.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.</title>
<updated>2016-06-23T02:13:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-23T02:12:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6225b1e0004c57cc50452ddb5d512fd6556a523'/>
<id>urn:sha1:d6225b1e0004c57cc50452ddb5d512fd6556a523</id>
<content type='text'>
Disabled by default.
</content>
</entry>
<entry>
<title>thread renaming</title>
<updated>2016-01-31T23:23:24Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-31T23:22:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0cd8c054a2070a9b91505d5f3a9addfe131352f1'/>
<id>urn:sha1:0cd8c054a2070a9b91505d5f3a9addfe131352f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove bogus argument in sample_get_description</title>
<updated>2015-12-28T00:18:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T00:18:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=46eebac3ae299177063b2be69b4f3cd4552f083a'/>
<id>urn:sha1:46eebac3ae299177063b2be69b4f3cd4552f083a</id>
<content type='text'>
Copy-paste mistake from the setter most likely.
</content>
</entry>
<entry>
<title>thread</title>
<updated>2015-12-21T13:58:51Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-21T13:58:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1bc91848e3cee91eccaf2150a74deaf1cd84be13'/>
<id>urn:sha1:1bc91848e3cee91eccaf2150a74deaf1cd84be13</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-another approach to solving the deadlock problem :|</title>
<updated>2015-12-21T13:51:27Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T13:51:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9bf7adfc1fcf1e57b5279f3d56983bc222366562'/>
<id>urn:sha1:9bf7adfc1fcf1e57b5279f3d56983bc222366562</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/godotengine/godot</title>
<updated>2015-12-21T13:26:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T13:26:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fe740dac6404c3e1dbbca887daddc59c8da549b'/>
<id>urn:sha1:3fe740dac6404c3e1dbbca887daddc59c8da549b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-different attempt to avod deadlock problem</title>
<updated>2015-12-21T13:25:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-21T13:25:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=49a19f85b8c49b891cdc2fdfaebce5e176c9b0c3'/>
<id>urn:sha1:49a19f85b8c49b891cdc2fdfaebce5e176c9b0c3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>too early to rename thread</title>
<updated>2015-12-21T12:38:44Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2015-12-21T12:38:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4ed0439680f7513d6a50be3aeb3a08875a4fb84'/>
<id>urn:sha1:d4ed0439680f7513d6a50be3aeb3a08875a4fb84</id>
<content type='text'>
</content>
</entry>
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