<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-24T09:53:10Z</updated>
<entry>
<title>Fixes collisions shape selection</title>
<updated>2018-02-24T09:53:10Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2018-02-22T19:46:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=34591f94515f3ced1448686b729c2ed8cccebd1d'/>
<id>urn:sha1:34591f94515f3ced1448686b729c2ed8cccebd1d</id>
<content type='text'>
(cherry picked from commit c250a9a9f9e3af665daf89c0cbbdaa4cea2a6a83)
</content>
</entry>
<entry>
<title>Refactor version macros and fix related bugs</title>
<updated>2018-02-24T00:34:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-23T18:48:49Z</published>
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<id>urn:sha1:d79a7a27735fde30a843bbd931a663ffaa5884c9</id>
<content type='text'>
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc7e3df9c842ca7d017f7b233837721d)
</content>
</entry>
<entry>
<title>Fix quotation in string</title>
<updated>2018-02-22T12:23:44Z</updated>
<author>
<name>Rado'sPC\aRaGaR</name>
</author>
<published>2018-02-12T21:01:36Z</published>
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<id>urn:sha1:3d804778fdc39775a74ab6d3edde09a81a3c6d78</id>
<content type='text'>
fix for #16404

(cherry picked from commit f38e819fc1114858c2b5f46b435d2d4c99c7852f)
</content>
</entry>
<entry>
<title>Clean up some bad words from code comments</title>
<updated>2018-02-22T11:22:41Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-02-17T13:00:39Z</published>
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<id>urn:sha1:eacd66e78431354d0cce21e07c791aeb2206cef6</id>
<content type='text'>
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
</content>
</entry>
<entry>
<title>Fix timer second not zero padded when &lt; 10</title>
<updated>2018-02-22T11:20:23Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-19T14:26:05Z</published>
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<id>urn:sha1:b5f8c1a53b30c459a5fe9ce649b3293a68c99407</id>
<content type='text'>
Also RTR "Time Left:"

(cherry picked from commit d2e3607fa069924945b1eabed6ebfe8c5a6a0ecc)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Force controls to save rect_clip_content since they do not all default to false.</title>
<updated>2018-02-21T23:01:33Z</updated>
<author>
<name>isaacremnant</name>
</author>
<published>2018-02-19T03:24:05Z</published>
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<id>urn:sha1:f01821b60a17cb6e0da1986b6b102c070d1bf9c9</id>
<content type='text'>
(cherry picked from commit cc902cf9ab34ef06084fb23831c2fecbafb90784)
</content>
</entry>
<entry>
<title>Fixes wrong vertical font layout in RichTextLabel</title>
<updated>2018-02-21T22:52:49Z</updated>
<author>
<name>Bernhard Liebl</name>
</author>
<published>2018-01-14T17:12:09Z</published>
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<id>urn:sha1:fa98637acaab9135568bf0d43a65c9c96b59c32d</id>
<content type='text'>
(cherry picked from commit 77b1320fb43d92e9090c675714d49fb07201a4c7)
</content>
</entry>
<entry>
<title>TextEdit folding over unindented comments</title>
<updated>2018-02-21T22:51:45Z</updated>
<author>
<name>Ian</name>
</author>
<published>2018-01-12T05:25:04Z</published>
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<id>urn:sha1:723613dbc33ac930597a8c294be560cd437dc82d</id>
<content type='text'>
(cherry picked from commit d327f75392b97bee4ad3debd4560cc7c06fc68ab)
</content>
</entry>
<entry>
<title>Actually fix the db/dc renaming mess</title>
<updated>2018-02-21T22:21:21Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-21T22:21:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8efb9c8cddacffa10415c1f292e61d9c396d5e2c'/>
<id>urn:sha1:8efb9c8cddacffa10415c1f292e61d9c396d5e2c</id>
<content type='text'>
Local builds save lives :)
</content>
</entry>
</feed>
