<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Re-apply clang-format to all files</title>
<updated>2017-08-27T12:11:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=886c7d82d07797344439f09de64811467f5a6300'/>
<id>urn:sha1:886c7d82d07797344439f09de64811467f5a6300</id>
<content type='text'>
Some badly formatted code has managed to pass through our CI...
</content>
</entry>
<entry>
<title>Node: Add debug info to add_child reparenting check</title>
<updated>2017-08-27T11:03:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-26T15:50:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=449ef95c40191673b608a6c07b9a369c1e2350f0'/>
<id>urn:sha1:449ef95c40191673b608a6c07b9a369c1e2350f0</id>
<content type='text'>
(cherry picked from commit 3c5ce736e63c0db6b2f0b5e8fef1119da5529df2)
</content>
</entry>
<entry>
<title>TextEdit: Copy whole line if not having selection.</title>
<updated>2017-08-27T10:58:25Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-22T17:59:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f9ad5c3c4f814845d36a9f0a3a3cd1d7145b181f'/>
<id>urn:sha1:f9ad5c3c4f814845d36a9f0a3a3cd1d7145b181f</id>
<content type='text'>
The functionality was already there but hidden behind a bogus return statement.
Fixes #10485

(cherry picked from commit 5d25f6397f74a4a2f91d999196b31e1a878c2507)
</content>
</entry>
<entry>
<title>Fix color_ramp indexing negative elements</title>
<updated>2017-08-27T10:56:05Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-08-21T17:36:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bec8fd17320cec0ff0a49087aa5cbb8f12742049'/>
<id>urn:sha1:bec8fd17320cec0ff0a49087aa5cbb8f12742049</id>
<content type='text'>
The 'pos' variable passed to get_color() and get_offset() can be
negative if the color ramp itself is empty. This causes a lookup in an
empty position in the color Vector which leads to a crash.

We add a check so we never do a lookup in the color Vector if the
gradient is empty.

This fixes #10501

(cherry picked from commit 67b9d6eef2df5253657c89725195c58fe01b39f0)
</content>
</entry>
<entry>
<title>Fixed not being able to scroll to eof</title>
<updated>2017-08-27T10:48:33Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2017-08-20T13:07:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=802fab11e4d63851ed36fc4e2a54a000c3c4ee18'/>
<id>urn:sha1:802fab11e4d63851ed36fc4e2a54a000c3c4ee18</id>
<content type='text'>
(cherry picked from commit a0457341fc0b9e6758423de8df4a75f8e36ea90a)
</content>
</entry>
<entry>
<title>TextEdit: Fix line padding.</title>
<updated>2017-08-27T10:40:27Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-18T20:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e41b44747cc62783436304911906e12d59cc6c78'/>
<id>urn:sha1:e41b44747cc62783436304911906e12d59cc6c78</id>
<content type='text'>
off-by-one error in the line count calculation.

Fixes #10411

(cherry picked from commit 58b2f441a70493ed561a017328b0ae079639413f)
</content>
</entry>
<entry>
<title>TextEdit: Moving between words now works across lines.</title>
<updated>2017-08-27T10:36:33Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-08-18T18:53:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2ab7a6feb014c566c10f40d295e0691f7ad189bd'/>
<id>urn:sha1:2ab7a6feb014c566c10f40d295e0691f7ad189bd</id>
<content type='text'>
Fixes #10403

(cherry picked from commit 3f2d806b02b222b8678783541523d6d3417fee25)
</content>
</entry>
<entry>
<title>Exposed create_from_mesh in Navmesh</title>
<updated>2017-08-27T10:22:37Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-13T18:13:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=34263fd39f9f4d5ddca17ef3667bab73336859a2'/>
<id>urn:sha1:34263fd39f9f4d5ddca17ef3667bab73336859a2</id>
<content type='text'>
(cherry picked from commit deaf095dcfe405d142b876b359df512e9e1ba2cc)
</content>
</entry>
<entry>
<title>"On Top" flag for Sprite3D</title>
<updated>2017-08-24T21:12:11Z</updated>
<author>
<name>elasota</name>
</author>
<published>2017-03-26T16:56:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0895f02d87d3a0b473ef0c3cc4360bdc0bcb2186'/>
<id>urn:sha1:0895f02d87d3a0b473ef0c3cc4360bdc0bcb2186</id>
<content type='text'>
</content>
</entry>
</feed>
