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<title>godot.git/scene, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-11T17:45:39Z</updated>
<entry>
<title>Revert "Respect style boxes for Button states other than "normal""</title>
<updated>2017-04-11T17:45:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-11T17:45:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8ae244d51ed157d96346c510baeb637239e3200'/>
<id>urn:sha1:d8ae244d51ed157d96346c510baeb637239e3200</id>
<content type='text'>
This reverts commit 98f01f914333eb5e70174c4adf4a5f910a38d645.
This made icons in the editor "jumpy" on hover.
</content>
</entry>
<entry>
<title>Move VERSION_MKSTRING logic to version.h</title>
<updated>2017-04-10T21:08:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-10T21:08:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3b687c5474113b64f186388883ca85cdfe6523d4'/>
<id>urn:sha1:3b687c5474113b64f186388883ca85cdfe6523d4</id>
<content type='text'>
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
</content>
</entry>
<entry>
<title>Merge pull request #8320 from RandomShaper/zero-preprocess-particles2d-2.1</title>
<updated>2017-04-09T15:44:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T15:44:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b46d7f986d57c50dbbf91e42afabe85191e3404a'/>
<id>urn:sha1:b46d7f986d57c50dbbf91e42afabe85191e3404a</id>
<content type='text'>
Allow a preprocess time of 0 for Particles2D (2.1)</content>
</entry>
<entry>
<title>Particles2D: Fix flip property (again).</title>
<updated>2017-04-08T23:16:48Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-04-08T23:15:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b6b713d61fa18c48d80b647e2f20d1f8bf8b9fa'/>
<id>urn:sha1:9b6b713d61fa18c48d80b647e2f20d1f8bf8b9fa</id>
<content type='text'>
should have flipped the dst_rect..
</content>
</entry>
<entry>
<title>Merge pull request #8317 from RandomShaper/fix-area-monitoring-2.1</title>
<updated>2017-04-08T20:47:44Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-08T20:47:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9eb0f5f4518e5edd2d867e5ff002c61484cd3c8'/>
<id>urn:sha1:c9eb0f5f4518e5edd2d867e5ff002c61484cd3c8</id>
<content type='text'>
Fix side effects of the bookkepping of Area/Area2D's monitoring (2.1)</content>
</entry>
<entry>
<title>Allow a preprocess time of 0 for Particles2D</title>
<updated>2017-04-08T18:00:24Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-08T17:57:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=86966940ff4f1c0fbb1e943a8b3195285cc92e1f'/>
<id>urn:sha1:86966940ff4f1c0fbb1e943a8b3195285cc92e1f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix side effects of the bookkepping of Area/Area2D's monitoring</title>
<updated>2017-04-08T11:24:29Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-08T10:56:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c3c0cfd2070c3aec30c1c7dc2392818a8a65ee65'/>
<id>urn:sha1:c3c0cfd2070c3aec30c1c7dc2392818a8a65ee65</id>
<content type='text'>
- Fix monitoring flag being reset when the scene is out of the tree (happens on save all if the current scene is not the focused one, therefore on save-on-run as well)
- Fix the inability to reset the monitoring flag while the area is out of the tree
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8307 from RandomShaper/optimize-out-debug-n-non-tools-2.1</title>
<updated>2017-04-07T20:22:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T20:22:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=63ddee793e6639e8c87d7acec9bf5774b37f691d'/>
<id>urn:sha1:63ddee793e6639e8c87d7acec9bf5774b37f691d</id>
<content type='text'>
Optimize-out some debug and/or non-tools methods (2.1)</content>
</entry>
<entry>
<title>Merge pull request #8303 from RandomShaper/reset-folded-on-reset-edit-children-2.1</title>
<updated>2017-04-07T17:10:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T17:10:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=990e8e00c7fd743337617679f43bcec5cc773cc6'/>
<id>urn:sha1:990e8e00c7fd743337617679f43bcec5cc773cc6</id>
<content type='text'>
Reset display folded for an instanced scene if editable children is toggled off (2.1)</content>
</entry>
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