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<title>godot.git/scene, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T19:53:03Z</updated>
<entry>
<title>Added a few functions to make 2D split screen easier.</title>
<updated>2017-01-12T19:53:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-09-14T18:55:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25a62a3e32f8602e6e37fccd38c2f828b3e9b7b5'/>
<id>urn:sha1:25a62a3e32f8602e6e37fccd38c2f828b3e9b7b5</id>
<content type='text'>
(cherry picked from commit a4156f1f0a69bcf4d7c1f43550a39a76cc389e0a)
</content>
</entry>
<entry>
<title>Restore viewport set_world_2d functionality</title>
<updated>2017-01-12T18:44:22Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-07-13T18:51:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b61d7e6261f3dc17053cda6628aad0271207c70f'/>
<id>urn:sha1:b61d7e6261f3dc17053cda6628aad0271207c70f</id>
<content type='text'>
(cherry picked from commit 97cf3eba56f7f89b9a6b275c70e54e52303e25a7)
</content>
</entry>
<entry>
<title>Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_selected is now properly emitted</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Bruno Ortiz</name>
</author>
<published>2016-12-20T21:47:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=01b8beb023eb7a4c9f1027afc7ea47d13ff2fcbd'/>
<id>urn:sha1:01b8beb023eb7a4c9f1027afc7ea47d13ff2fcbd</id>
<content type='text'>
(cherry picked from commit 4b9a96859b6d80b9b50a0512d3ab9c6d05a4deb1)
</content>
</entry>
<entry>
<title>Add the 'finished' signal to AnimatedSprite</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Wilhem Barbier</name>
</author>
<published>2017-01-02T11:24:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b6d4e92b549d60c1e319e663de3c0af16e27b37'/>
<id>urn:sha1:0b6d4e92b549d60c1e319e663de3c0af16e27b37</id>
<content type='text'>
(cherry picked from commit f6262fde11cac8b7d1a3d299042c1af6b321cf24)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>TileMap: _update_dirty_quadrants() cancel pending update pre return</title>
<updated>2017-01-12T18:15:29Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-01-01T17:31:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b5bdc60f58cdbe4506a5614591ce5e3838dda7c8'/>
<id>urn:sha1:b5bdc60f58cdbe4506a5614591ce5e3838dda7c8</id>
<content type='text'>
(cherry picked from commit 5b3acd287dcc08e6a05f7526f3bd28c5a00d8075)
</content>
</entry>
<entry>
<title>Update DebugMesh when NavMesh changes</title>
<updated>2017-01-12T18:15:29Z</updated>
<author>
<name>ktksgit</name>
</author>
<published>2016-12-29T11:16:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1bb1b6986c50a9feefc5232043d3aa2bc0f712aa'/>
<id>urn:sha1:1bb1b6986c50a9feefc5232043d3aa2bc0f712aa</id>
<content type='text'>
Fixes #7371
(cherry picked from commit 2807507325c28a4b4f5128db5ee98f9a282fe5d1)
</content>
</entry>
<entry>
<title>Fix #7098 by not accepting right clicks while dragging the range</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-12-28T21:20:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=27a801df991279967a611983313efcf35a77949a'/>
<id>urn:sha1:27a801df991279967a611983313efcf35a77949a</id>
<content type='text'>
(cherry picked from commit d40eb1565ed5a9cae29fa83561b42566119b2b7d)
</content>
</entry>
<entry>
<title>Show visual notice for visibility on Scene Dock</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-12-28T13:12:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f520e7788e41f9f8d1fe92cbd6183b94361b81c8'/>
<id>urn:sha1:f520e7788e41f9f8d1fe92cbd6183b94361b81c8</id>
<content type='text'>
(cherry picked from commit f33e21e7afc64990bca106e6b349cbe2f7e81c0e)
</content>
</entry>
<entry>
<title>Able to change visibility when ancestor node is hidden</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-12-28T05:27:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=580031e6f54413911d01de29c5517ca3108b708b'/>
<id>urn:sha1:580031e6f54413911d01de29c5517ca3108b708b</id>
<content type='text'>
(cherry picked from commit 792ff11642c0bd0d2c2c647a2cc4d828f47d35d0)
</content>
</entry>
</feed>
