<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-08-08T22:13:31Z</updated>
<entry>
<title>prevent bug due to scripts not working in editor and notifier sending signals to it.</title>
<updated>2016-08-08T22:13:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-08-08T22:04:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=569966f3bbe82d768baf3fd26680462df22d29ad'/>
<id>urn:sha1:569966f3bbe82d768baf3fd26680462df22d29ad</id>
<content type='text'>
(cherry picked from commit 37b5e99bc27a2a6a915accb814b0b618c66b0bb7)
</content>
</entry>
<entry>
<title>DynamicFont caches now accounts for texture flags</title>
<updated>2016-08-02T14:36:11Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-08-02T14:00:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0de7860511fe56f06d039c51ff463c7a1146b7e1'/>
<id>urn:sha1:0de7860511fe56f06d039c51ff463c7a1146b7e1</id>
<content type='text'>
CacheID added for future-proofing
</content>
</entry>
<entry>
<title>Added extra spacing support for DynamicFont</title>
<updated>2016-08-02T10:05:20Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-08-02T10:05:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af6ef01c692311410c084b0bf4f3fe2f4d46786d'/>
<id>urn:sha1:af6ef01c692311410c084b0bf4f3fe2f4d46786d</id>
<content type='text'>
Side effect is that label min-size will now take into account
kerning.
</content>
</entry>
<entry>
<title>Added texture mipmaps and filtering to DynamicFont</title>
<updated>2016-08-02T07:01:51Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-08-02T07:01:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7b165e8ac27c8c6f979bf6e2da32a9a58836da08'/>
<id>urn:sha1:7b165e8ac27c8c6f979bf6e2da32a9a58836da08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>UI navigation via JOYSTICK_MOTION.</title>
<updated>2016-07-30T10:39:16Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-07-30T10:38:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4755fe5576b05c94081bdcad5bd37523d5040150'/>
<id>urn:sha1:4755fe5576b05c94081bdcad5bd37523d5040150</id>
<content type='text'>
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
</content>
</entry>
<entry>
<title>World2D: Fix typo in default_density deprecation check</title>
<updated>2016-07-28T17:03:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-28T17:03:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=08ba6086be75aac58748417808fed5462608f498'/>
<id>urn:sha1:08ba6086be75aac58748417808fed5462608f498</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Exposed enable syntax highlighting to properties</title>
<updated>2016-07-28T14:47:47Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-07-28T14:47:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=740dea7de7ca9df8034076ee2c83fe7c0203b087'/>
<id>urn:sha1:740dea7de7ca9df8034076ee2c83fe7c0203b087</id>
<content type='text'>
</content>
</entry>
<entry>
<title>LineEdit: Fix event handled as text when a mod key is pressed</title>
<updated>2016-07-27T17:32:46Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-07-27T17:32:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=35cb8ff89e1c1871e7ad3383b524b2ebf82dfa3e'/>
<id>urn:sha1:35cb8ff89e1c1871e7ad3383b524b2ebf82dfa3e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5926 from akien-mga/pr-graphedit-drag</title>
<updated>2016-07-26T21:49:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-26T21:49:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=542bd81e760c4fcd271e95120978f6ddfa730ad5'/>
<id>urn:sha1:542bd81e760c4fcd271e95120978f6ddfa730ad5</id>
<content type='text'>
Fix GraphEdit dragging issues at scales != 1</content>
</entry>
<entry>
<title>Fix GraphEdit dragging issues at scales != 1</title>
<updated>2016-07-26T21:19:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-26T21:19:41Z</published>
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<id>urn:sha1:60e19f77519caee64842319443cd19e20c699d81</id>
<content type='text'>
Works around the issue originally described in #5907 (that was then
hijacked to describe the broader issue it exposes).
</content>
</entry>
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