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<title>godot.git/scene, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-06T17:39:30Z</updated>
<entry>
<title>Fixed block indent inconsistency, fixes issue 3803</title>
<updated>2016-04-06T17:39:30Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-06T15:37:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b3891246e5349eae7700faa17348cfa3b9fd2c7f'/>
<id>urn:sha1:b3891246e5349eae7700faa17348cfa3b9fd2c7f</id>
<content type='text'>
(cherry picked from commit 93700676b5491ff41d0a14954e71327b99440f7e)
</content>
</entry>
<entry>
<title>Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes</title>
<updated>2016-04-06T16:49:51Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-04-06T14:14:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e'/>
<id>urn:sha1:63e33cfdd28886921d72f6c9e9fcd5f7d91a9d7e</id>
<content type='text'>
Closes #3911

(cherry picked from commit 6dcd1354c2e0c489eea9cf111ddbf11804c39c4b)
</content>
</entry>
<entry>
<title>Fixed text edit undo and redo operation interaction</title>
<updated>2016-04-06T16:48:31Z</updated>
<author>
<name>Paul Batty</name>
</author>
<published>2016-04-06T06:36:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7c6d2e7062e72ac9d187ace77f95e250091418af'/>
<id>urn:sha1:7c6d2e7062e72ac9d187ace77f95e250091418af</id>
<content type='text'>
(cherry picked from commit 646e0897829d7baf4b982c59d4bddade85199665)
</content>
</entry>
<entry>
<title>Fixed 'complex' typo in method name</title>
<updated>2016-04-06T16:47:34Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-05T13:30:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4bde902de1fbf45611b037c915ac9b84daea8288'/>
<id>urn:sha1:4bde902de1fbf45611b037c915ac9b84daea8288</id>
<content type='text'>
(cherry picked from commit 971c3be52deddb163e90f17126d462e4f3900799)
</content>
</entry>
<entry>
<title>Fixed undoing twice when removing selection</title>
<updated>2016-04-06T16:47:28Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-05T12:52:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a5f07d18ec066e85d442e2cab200b9eadbe2981d'/>
<id>urn:sha1:a5f07d18ec066e85d442e2cab200b9eadbe2981d</id>
<content type='text'>
(cherry picked from commit 15f43149e179f754f48b59ac08002d5c4c0a5bc0)
</content>
</entry>
<entry>
<title>Fixed insert mode interaction with auto complete</title>
<updated>2016-04-06T16:46:36Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-03T14:21:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48438e4f3b2e2fe190b11ee3dd426a0e072b70ff'/>
<id>urn:sha1:48438e4f3b2e2fe190b11ee3dd426a0e072b70ff</id>
<content type='text'>
(cherry picked from commit a984adb5a6bde78c3b3c7681ad529cf22f2452ec)
</content>
</entry>
<entry>
<title>Fixed insert mode removing first unselected character</title>
<updated>2016-04-06T16:46:32Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-04-03T13:54:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5f901e2b27c57a218ae743171068f90e176fb132'/>
<id>urn:sha1:5f901e2b27c57a218ae743171068f90e176fb132</id>
<content type='text'>
(cherry picked from commit fe779d4386ac32431ed85b6248b05f018a5db86e)
</content>
</entry>
<entry>
<title>Added insert mode to text editor</title>
<updated>2016-04-06T16:45:56Z</updated>
<author>
<name>Paulb23</name>
</author>
<published>2016-03-31T19:49:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=22ef9673dd78caba3f0eebb2c1e0ddb4d7dfca41'/>
<id>urn:sha1:22ef9673dd78caba3f0eebb2c1e0ddb4d7dfca41</id>
<content type='text'>
(cherry picked from commit 2b57cb94da8bfad1f32a89437f4978301da92e10)
</content>
</entry>
<entry>
<title>Progress bar minsize now checks percent_visible</title>
<updated>2016-04-06T16:45:33Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-03-31T11:58:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5b1aa3a5cdd893847a6a74b24a9a8815d5ae13c6'/>
<id>urn:sha1:5b1aa3a5cdd893847a6a74b24a9a8815d5ae13c6</id>
<content type='text'>
Allows for really thin progress bars such as for pixel-art styles.

(cherry picked from commit 0bba09c4cb98525ccc88aa69574162458a79abb6)
</content>
</entry>
<entry>
<title>Function syntax highlighting</title>
<updated>2016-04-02T20:19:54Z</updated>
<author>
<name>Paul Batty</name>
</author>
<published>2016-04-02T19:46:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=01471e4c096c95d90288e9acb03b9b800436ad8f'/>
<id>urn:sha1:01471e4c096c95d90288e9acb03b9b800436ad8f</id>
<content type='text'>
(cherry picked from commit 50aa78210c0e31ea8a348bdd8a2432159dc61879)
</content>
</entry>
</feed>
