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<title>godot.git/scene, branch 2.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene?h=2.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene?h=2.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-03-06T08:48:20Z</updated>
<entry>
<title>Fix Sprite doesn't updating region_rect value in certain conditions</title>
<updated>2016-03-06T08:48:20Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-05T15:30:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=edb3716da75be0cb2097ce3fc82668654566faa4'/>
<id>urn:sha1:edb3716da75be0cb2097ce3fc82668654566faa4</id>
<content type='text'>
(cherry picked from commit 1d188c1c7b37ab2661042492325a9da97d096c8c)
</content>
</entry>
<entry>
<title>Add editor settings for call hint placement</title>
<updated>2016-03-05T11:58:01Z</updated>
<author>
<name>Martin Chuckeles</name>
</author>
<published>2016-03-04T10:05:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=848c7378fd52166992797dd0d27b9c5a5ba14f22'/>
<id>urn:sha1:848c7378fd52166992797dd0d27b9c5a5ba14f22</id>
<content type='text'>
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset

(cherry picked from commit 47206b409d6802ac9ccbaedaa0daedc30b739e2f)
</content>
</entry>
<entry>
<title>Hide hint if completion is active</title>
<updated>2016-03-05T11:57:56Z</updated>
<author>
<name>Martin Chuckeles</name>
</author>
<published>2016-03-03T19:31:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b2fcabb7436b0b37f46688ca3235f720dc42a98'/>
<id>urn:sha1:4b2fcabb7436b0b37f46688ca3235f720dc42a98</id>
<content type='text'>
(cherry picked from commit 26cc14e83974b9d865edfb4f03396bdad5a29b87)
</content>
</entry>
<entry>
<title>Move the call hint under the current line</title>
<updated>2016-03-05T11:57:52Z</updated>
<author>
<name>Martin Chuckeles</name>
</author>
<published>2016-03-03T19:26:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb7693c53309feaf7a816399c6fde5eb1e24ada3'/>
<id>urn:sha1:cb7693c53309feaf7a816399c6fde5eb1e24ada3</id>
<content type='text'>
(cherry picked from commit 03025f60b6db551335f3101c1d024dd86b492beb)
</content>
</entry>
<entry>
<title>AnimationTreePlayer (Blend3): process all inputs.</title>
<updated>2016-03-05T11:55:54Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-02-28T11:55:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bea8e1654e286fa57915a3315a9b2b1335f422b1'/>
<id>urn:sha1:bea8e1654e286fa57915a3315a9b2b1335f422b1</id>
<content type='text'>
Always call _process_node on all three inputs so that looped animations
don't get out of sync.

(cherry picked from commit b79351aa455f0c16144f4f148fad7ba8be94049f)
</content>
</entry>
<entry>
<title>AnimationTreePlayer: blend value tracks (closes #2299)</title>
<updated>2016-03-05T11:55:43Z</updated>
<author>
<name>Josh Grams</name>
</author>
<published>2016-02-18T03:34:49Z</published>
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<id>urn:sha1:cafcdb015d487994d25a387562dbc0df96dc4a2c</id>
<content type='text'>
Variant:
- zero() sets a Variant to the appropriate type of zero value
- blend() blends part of one Variant on top of another.

(cherry picked from commit 391ce81c5ea037ffcbc525434673f4edd55a7d7e)
</content>
</entry>
<entry>
<title>fix transform localization event in mouse motion</title>
<updated>2016-02-29T08:00:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-27T12:47:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=aa94ff6daecc97c821a4f13e31957985deeffcd3'/>
<id>urn:sha1:aa94ff6daecc97c821a4f13e31957985deeffcd3</id>
<content type='text'>
(cherry picked from commit 08e0e64a192940468b0f74b594fbaff32b39dfd6)
</content>
</entry>
<entry>
<title>Fix missing dependency resolver in Windows</title>
<updated>2016-02-21T21:51:19Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-02-21T21:51:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=104e008b5616f46e0c20bb180bc54dc91956092e'/>
<id>urn:sha1:104e008b5616f46e0c20bb180bc54dc91956092e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for placeholders in tscn, which was missing. Closes #3652</title>
<updated>2016-02-21T14:18:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-21T14:17:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b91b89cf60c31ec15c7f4f2ee51cc51e0e11c4ee'/>
<id>urn:sha1:b91b89cf60c31ec15c7f4f2ee51cc51e0e11c4ee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixed bug with event player crashing, closes #3687</title>
<updated>2016-02-21T00:00:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-20T23:59:02Z</published>
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<id>urn:sha1:c04a9ff75128aed07a408c7c6bc9d4027d716bd3</id>
<content type='text'>
</content>
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