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<title>godot.git/scene, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene?h=2.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene?h=2.0-stable'/>
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<updated>2016-02-21T21:51:19Z</updated>
<entry>
<title>Fix missing dependency resolver in Windows</title>
<updated>2016-02-21T21:51:19Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-02-21T21:51:19Z</published>
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</content>
</entry>
<entry>
<title>Add support for placeholders in tscn, which was missing. Closes #3652</title>
<updated>2016-02-21T14:18:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-21T14:17:50Z</published>
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<entry>
<title>-Fixed bug with event player crashing, closes #3687</title>
<updated>2016-02-21T00:00:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-20T23:59:02Z</published>
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<id>urn:sha1:c04a9ff75128aed07a408c7c6bc9d4027d716bd3</id>
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</content>
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<entry>
<title>-Change link to new documentation</title>
<updated>2016-02-20T13:02:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-20T13:01:34Z</published>
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<id>urn:sha1:70cdfa681a0196f5dcb4ec1bb524ae1643ce23cb</id>
<content type='text'>
-fixed bug in tilemap collision debug
</content>
</entry>
<entry>
<title>Fix NavigationPolygon references in _bind_method</title>
<updated>2016-02-17T17:46:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-17T17:46:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=281236280ee64431b2b0f36b2a0e805ffe4d82d6'/>
<id>urn:sha1:281236280ee64431b2b0f36b2a0e805ffe4d82d6</id>
<content type='text'>
Also sync the doc accordingly
</content>
</entry>
<entry>
<title>refix particles3d issue, bringing down the amount limit to 1024</title>
<updated>2016-02-16T08:56:31Z</updated>
<author>
<name>Nuno Donato</name>
</author>
<published>2016-02-16T08:56:31Z</published>
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</content>
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<entry>
<title>Bind method is_cell_transposed</title>
<updated>2016-02-15T22:30:52Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-15T22:22:28Z</published>
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<id>urn:sha1:54399378993f768617e0cae469d647606cc28042</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Made some icon data types smaller so they take up less space</title>
<updated>2016-02-11T03:01:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-11T03:00:11Z</published>
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<id>urn:sha1:db43e941752590f32e949638e35f5891bc8979c3</id>
<content type='text'>
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
</content>
</entry>
<entry>
<title>-Added missing functions to the doc, fixes #3583</title>
<updated>2016-02-09T19:58:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-09T19:58:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61f03c98c867d177b9ee4a528fdae4ed4f2512b2'/>
<id>urn:sha1:61f03c98c867d177b9ee4a528fdae4ed4f2512b2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Allow renaming root node of inherited scene</title>
<updated>2016-02-09T19:30:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-09T19:30:50Z</published>
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