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<title>godot.git/scene, branch 1.1-rc3</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene?h=1.1-rc3</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene?h=1.1-rc3'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-05-17T20:19:12Z</updated>
<entry>
<title>small description improvement</title>
<updated>2015-05-17T20:19:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-17T20:19:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12bd89a39cbd000b6e78ecf3d45838580926ff8a'/>
<id>urn:sha1:12bd89a39cbd000b6e78ecf3d45838580926ff8a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added a built-in scene changer API, closes #1928</title>
<updated>2015-05-17T19:33:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-17T19:33:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b6b346e8aeaa4b31f4a89b0711e48a08fa802cf5'/>
<id>urn:sha1:b6b346e8aeaa4b31f4a89b0711e48a08fa802cf5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843</title>
<updated>2015-05-12T11:17:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-12T11:17:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3936ed882c6f39c74a3b124a95d5adc5e61ab3c5'/>
<id>urn:sha1:3936ed882c6f39c74a3b124a95d5adc5e61ab3c5</id>
<content type='text'>
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
</content>
</entry>
<entry>
<title>-compatibility option for physicsbody layers, fixes #1842</title>
<updated>2015-05-10T18:58:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-10T18:58:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=421b4fec3e6d50b764227a7f0b76c93c0be0ff46'/>
<id>urn:sha1:421b4fec3e6d50b764227a7f0b76c93c0be0ff46</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-05-10T18:46:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-10T18:46:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=18251997dd3a0032ce332de8456e0047b60a4eb5'/>
<id>urn:sha1:18251997dd3a0032ce332de8456e0047b60a4eb5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-convert to subscene keeps signal connections, fixes #1863</title>
<updated>2015-05-10T18:45:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-10T18:45:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b692b174b06ebb80d6e5a82309b9c9fc44c797d'/>
<id>urn:sha1:9b692b174b06ebb80d6e5a82309b9c9fc44c797d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate</title>
<updated>2015-05-10T14:00:26Z</updated>
<author>
<name>Hearto Lazor</name>
</author>
<published>2015-05-10T14:00:26Z</published>
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<id>urn:sha1:bd1e54a8b75348fe948ef92f07a55815cc005b78</id>
<content type='text'>
similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow

- A change for more uniform ticks on fixed/idle

without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
</content>
</entry>
<entry>
<title>-fix clip+center alignment on Button, fixes #1865</title>
<updated>2015-05-09T21:29:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-09T21:29:55Z</published>
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<id>urn:sha1:d1e4d6e997d2c2f753ee510fcd13dee08b214968</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added prints() function, fixes #1132, #1859</title>
<updated>2015-05-09T21:09:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-09T21:09:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=65d48d6d39452e003381de7e2b0758f6580be197'/>
<id>urn:sha1:65d48d6d39452e003381de7e2b0758f6580be197</id>
<content type='text'>
-Tabs work inside built-in log window, fixes #1867
</content>
</entry>
<entry>
<title>Merge pull request #1826 from eehrich/master</title>
<updated>2015-05-07T23:02:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-07T23:02:54Z</published>
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<id>urn:sha1:c99813dc38cc79b37529cdd98dc2bc2c3ff69edc</id>
<content type='text'>
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)</content>
</entry>
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