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<title>godot.git/scene, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-12-08T18:47:45Z</updated>
<entry>
<title>Small Fixes</title>
<updated>2014-12-08T18:47:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-08T18:47:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6851f9bfaefdd70eb009efdede444d3238c7277c'/>
<id>urn:sha1:6851f9bfaefdd70eb009efdede444d3238c7277c</id>
<content type='text'>
-=-=-=-=-=-

-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
</content>
</entry>
<entry>
<title>Merge pull request #916 from quabug/commit</title>
<updated>2014-12-08T18:46:51Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-08T18:46:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9df8d5f616dbb3f81299ccca4929c0a8f46a6d79'/>
<id>urn:sha1:9df8d5f616dbb3f81299ccca4929c0a8f46a6d79</id>
<content type='text'>
Add move_child_notify method in Node class</content>
</entry>
<entry>
<title>More Fixes</title>
<updated>2014-12-07T14:33:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T14:33:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=10b371516bfd88f354acde9a2b37cf854eb92780'/>
<id>urn:sha1:10b371516bfd88f354acde9a2b37cf854eb92780</id>
<content type='text'>
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
</content>
</entry>
<entry>
<title>now undo/redo supported</title>
<updated>2014-12-07T07:21:49Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-12-07T07:21:49Z</published>
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<id>urn:sha1:380f12def25e4031756354907e8d5abe5466b864</id>
<content type='text'>
</content>
</entry>
<entry>
<title>apply patch #882 from dcubix</title>
<updated>2014-12-07T06:07:00Z</updated>
<author>
<name>Dana Olson</name>
</author>
<published>2014-12-07T06:07:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=05801b92652f3fc21063a8aab516633769c9ba55'/>
<id>urn:sha1:05801b92652f3fc21063a8aab516633769c9ba55</id>
<content type='text'>
</content>
</entry>
<entry>
<title>missing fix in file</title>
<updated>2014-12-07T05:31:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:31:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=efb257c675a028de666b4bfcbac47b16770e10e7'/>
<id>urn:sha1:efb257c675a028de666b4bfcbac47b16770e10e7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Batch of Bugfixes</title>
<updated>2014-12-07T05:04:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-07T05:04:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c79be979d47daae613d1b1bbc732a30a74f56543'/>
<id>urn:sha1:c79be979d47daae613d1b1bbc732a30a74f56543</id>
<content type='text'>
-=-=-=-=-=-=-=-=-

-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752

Please test!
</content>
</entry>
<entry>
<title>use tab instead of space</title>
<updated>2014-12-03T05:29:28Z</updated>
<author>
<name>quabug</name>
</author>
<published>2014-12-03T05:29:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=25f8f5339a803d55d448d1760b5e8671e0946509'/>
<id>urn:sha1:25f8f5339a803d55d448d1760b5e8671e0946509</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add move_child_notify method in Node class</title>
<updated>2014-12-03T05:22:06Z</updated>
<author>
<name>quabug</name>
</author>
<published>2014-12-03T04:17:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a7114262343e39235569525b7939896f806b4e6'/>
<id>urn:sha1:4a7114262343e39235569525b7939896f806b4e6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixes to vmethod for button</title>
<updated>2014-12-02T20:26:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-02T20:26:56Z</published>
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</content>
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