<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-19T01:12:08Z</updated>
<entry>
<title>-Added AnimationGraphPlayer (still missing features)</title>
<updated>2018-06-19T01:12:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-19T01:10:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a1c1c660fc6aa0689816e85f2b6791c225c6d63'/>
<id>urn:sha1:0a1c1c660fc6aa0689816e85f2b6791c225c6d63</id>
<content type='text'>
-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
</content>
</entry>
<entry>
<title>Merge pull request #19487 from JFonS/better_3d_select</title>
<updated>2018-06-13T16:49:35Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-13T16:49:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8efbe9ed3dc51e89d032cc2464cfe96fa9e4ea78'/>
<id>urn:sha1:8efbe9ed3dc51e89d032cc2464cfe96fa9e4ea78</id>
<content type='text'>
Improve 3D selection</content>
</entry>
<entry>
<title>Polished 3D selection</title>
<updated>2018-06-13T15:52:37Z</updated>
<author>
<name>JFonS</name>
</author>
<published>2018-05-06T18:49:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9cd1c20f6aae87e34b45471271062127d385871e'/>
<id>urn:sha1:9cd1c20f6aae87e34b45471271062127d385871e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>updated ranges for primitive meshes</title>
<updated>2018-06-09T06:49:00Z</updated>
<author>
<name>clayjohn</name>
</author>
<published>2018-06-09T06:49:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=14acc61ce1775dae6199cd4f75bbf3e00e7caf07'/>
<id>urn:sha1:14acc61ce1775dae6199cd4f75bbf3e00e7caf07</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Avoid animation length from ever being completely, fixes #19420</title>
<updated>2018-06-08T16:42:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-08T16:42:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9cb17d7af8c9e49bc7baee2e70144490d6548b1d'/>
<id>urn:sha1:9cb17d7af8c9e49bc7baee2e70144490d6548b1d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Entirely new (and much improved) animation editor.</title>
<updated>2018-06-07T15:52:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-07T15:46:14Z</published>
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<id>urn:sha1:b659fd6d7442701284cbb8763fb712be36d17ed0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #18379 from ZDDM/18-04-23-audiostream-docs</title>
<updated>2018-05-26T16:22:05Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-26T16:22:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7e8b7a7815788544d9cfacb14e265d10cf832160'/>
<id>urn:sha1:7e8b7a7815788544d9cfacb14e265d10cf832160</id>
<content type='text'>
Fully expose the data variable in AudioStreamSample and AudioStreamOGGVorbis</content>
</entry>
<entry>
<title>Up vector implementation and OrientedPathFollow.</title>
<updated>2018-05-20T22:51:56Z</updated>
<author>
<name>danilo2205</name>
</author>
<published>2018-05-18T22:14:25Z</published>
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<id>urn:sha1:dc639d334a1e7ed81c25ce76cd986b2f49f85e65</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Hid texture flags by default so they dont take so much space</title>
<updated>2018-05-18T15:37:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-05-18T15:37:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b5275b135ad8887b402628084829f25dd1f9c1a'/>
<id>urn:sha1:9b5275b135ad8887b402628084829f25dd1f9c1a</id>
<content type='text'>
-make curve texture preview not so large, so its easier to embed the editor
</content>
</entry>
<entry>
<title>Merge pull request #18978 from Chaosus/cubebugfix</title>
<updated>2018-05-18T10:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-18T10:47:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b003b7d846a2aa2369a13f957131fdbc1c1cd398'/>
<id>urn:sha1:b003b7d846a2aa2369a13f957131fdbc1c1cd398</id>
<content type='text'>
Fix property bug in CubeMesh which prevent it from changing in inspector</content>
</entry>
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