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<title>godot.git/scene/resources, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
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<updated>2017-10-13T05:40:19Z</updated>
<entry>
<title>Remove junk output</title>
<updated>2017-10-13T05:40:19Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-10-13T05:40:19Z</published>
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<id>urn:sha1:6106fd88d415c2889d3b64dcf1b0762eda2df562</id>
<content type='text'>
Remove several prints that were added for engine debugging, but are
of no use to the end user, and only pollute the editor and game logs.
</content>
</entry>
<entry>
<title>Merge pull request #12026 from hickop/default-theme-sliders</title>
<updated>2017-10-11T20:45:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-11T20:45:34Z</published>
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<id>urn:sha1:d6fe668cef610d7f10f1d174db6df854e7e8ef7b</id>
<content type='text'>
Added grabber_area to default_theme sliders. Fixes #11261</content>
</entry>
<entry>
<title>Added grabber_area to default_theme sliders. Fixes #11261</title>
<updated>2017-10-11T14:33:17Z</updated>
<author>
<name>hickop</name>
</author>
<published>2017-10-11T14:33:17Z</published>
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<id>urn:sha1:57d8ff636cf35be2a71c984e1abfcd9276a33c2c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix data alignment issues in get_data() in AudioStreamSample</title>
<updated>2017-10-09T18:34:28Z</updated>
<author>
<name>hungrymonkey</name>
</author>
<published>2017-10-08T22:11:29Z</published>
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<id>urn:sha1:5080a9cf2110bc3903ae11d14b379d88b1cf8991</id>
<content type='text'>
I am fixing the issue by adding DATA_PAD to the return pointer as
suggested by hi-ogawa

When using set_data in AudioStreamSample in PoolByteArray, the data is set
using a DATA_PAD to pad the pointer to the correct place as such

uint8_t *dataptr = (uint8_t *)data;
copymem(dataptr + DATA_PAD, r.ptr(), datalen);
data_bytes = datalen;
godot/scene/resources/audio_stream_sample.cpp#L473

All I am doing is adding a DATA_PAD to the return pointer to
get_data() in AudioStreamSample to change

godot/scene/resources/audio_stream_sample.cpp#L48
PoolVector&lt;uint8_t&gt;::Write w = pv.write();
copymem(w.ptr(), data, data_bytes);

to

PoolVector&lt;uint8_t&gt;::Write w = pv.write();
uint8_t *dataptr = (uint8_t *)data;
copymem(w.ptr(), dataptr + DATA_PAD, data_bytes);

Please review whether or not set or get is correct.
Because this issue seems to be fixable by removing DATA_PAD in set_data()
instead of adding DATA_PAD to get_data(). I have not tested the latter
fix

Fixes #issue, 11873
</content>
</entry>
<entry>
<title>CurveEditor: fix can't edit right tangent</title>
<updated>2017-10-02T20:48:11Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-02T07:39:12Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11646 from djrm/pr_visual_improvements</title>
<updated>2017-10-02T16:49:44Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-02T16:49:44Z</published>
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<id>urn:sha1:34ea27138072446947ee12bfcaba288f9ff825e5</id>
<content type='text'>
Several visual improvements.</content>
</entry>
<entry>
<title>Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.</title>
<updated>2017-10-01T22:08:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-01T22:08:49Z</published>
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<id>urn:sha1:c9a925c4e0e226b168f05b1d54b1050437869b5e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186</title>
<updated>2017-09-29T21:56:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-29T21:56:05Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Several visual improvements.</title>
<updated>2017-09-28T20:00:43Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-27T19:44:48Z</published>
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<id>urn:sha1:15986ea34322529637957d35ac66ad47ff936234</id>
<content type='text'>
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
</content>
</entry>
<entry>
<title>Added light affect parameter to baked AO</title>
<updated>2017-09-24T02:10:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-24T02:10:34Z</published>
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