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<title>godot.git/scene/resources, branch feature/gridmap-used-cells</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources?h=feature%2Fgridmap-used-cells</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources?h=feature%2Fgridmap-used-cells'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-09-29T21:56:52Z</updated>
<entry>
<title>Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186</title>
<updated>2017-09-29T21:56:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-29T21:56:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f'/>
<id>urn:sha1:d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added light affect parameter to baked AO</title>
<updated>2017-09-24T02:10:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-24T02:10:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=81c9cfdc1b4df336ba3cd01024e01c3a65ee4797'/>
<id>urn:sha1:81c9cfdc1b4df336ba3cd01024e01c3a65ee4797</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename get_position =&gt; get_playback_position and seek_pos =&gt; seek on audio classes</title>
<updated>2017-09-23T14:55:00Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-21T03:31:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=46af050e93ddda77fd6316b0d041b8e9e6f0cd49'/>
<id>urn:sha1:46af050e93ddda77fd6316b0d041b8e9e6f0cd49</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes to rim parameter in shader</title>
<updated>2017-09-23T11:27:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-23T11:27:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbabef6da388c60a982601ff205e6e9a09b1eada'/>
<id>urn:sha1:fbabef6da388c60a982601ff205e6e9a09b1eada</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to convert from SpatialMaterial to ShaderMaterial</title>
<updated>2017-09-22T12:20:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-22T12:20:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3237e05c3608fc900cb30519ffd3b15ddb064c9f'/>
<id>urn:sha1:3237e05c3608fc900cb30519ffd3b15ddb064c9f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added proximity and distance fade to SpatialMaterial</title>
<updated>2017-09-21T18:20:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-21T18:20:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bf371dcb3294027c209cc40a42fdbf438d4261af'/>
<id>urn:sha1:bf371dcb3294027c209cc40a42fdbf438d4261af</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11365 from leezh/freetype_mono</title>
<updated>2017-09-21T08:37:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-21T08:37:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d79ce05b91e0032c6178935c7c0757b9a258becc'/>
<id>urn:sha1:d79ce05b91e0032c6178935c7c0757b9a258becc</id>
<content type='text'>
Added support for FT_PIXEL_MODE_MONO in FreeType</content>
</entry>
<entry>
<title>Rename pos to position in user facing methods and variables</title>
<updated>2017-09-20T11:11:10Z</updated>
<author>
<name>letheed</name>
</author>
<published>2017-09-10T13:37:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ad9be4c24e9d7dc5672fdc42cea896622fe5685'/>
<id>urn:sha1:5ad9be4c24e9d7dc5672fdc42cea896622fe5685</id>
<content type='text'>
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -&gt; position
* rot -&gt; rotation
* loc -&gt; location

C++ variables are left as is.
</content>
</entry>
<entry>
<title>Added support for FT_PIXEL_MODE_MONO in FreeType</title>
<updated>2017-09-19T06:00:00Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2017-09-17T17:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2ca82225b78c1fdaac94916ff932067b21d3ff56'/>
<id>urn:sha1:2ca82225b78c1fdaac94916ff932067b21d3ff56</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add some options and reorganize the 2D editor menus. Makes available forced snapping.</title>
<updated>2017-09-18T21:20:18Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2017-09-17T20:52:41Z</published>
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<id>urn:sha1:b5f29fe073badc772d119ef1807dff5ed26c6b93</id>
<content type='text'>
</content>
</entry>
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