<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources, branch feature/gio-open</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources?h=feature%2Fgio-open</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources?h=feature%2Fgio-open'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-02T20:48:11Z</updated>
<entry>
<title>CurveEditor: fix can't edit right tangent</title>
<updated>2017-10-02T20:48:11Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-02T07:39:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ce4d82bbfde8fba8e22e07635817fc649214c1e'/>
<id>urn:sha1:0ce4d82bbfde8fba8e22e07635817fc649214c1e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11646 from djrm/pr_visual_improvements</title>
<updated>2017-10-02T16:49:44Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-10-02T16:49:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=34ea27138072446947ee12bfcaba288f9ff825e5'/>
<id>urn:sha1:34ea27138072446947ee12bfcaba288f9ff825e5</id>
<content type='text'>
Several visual improvements.</content>
</entry>
<entry>
<title>Switched Burley/Lambert, and restored diffuse term to 0-1 range for compatibility.</title>
<updated>2017-10-01T22:08:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-10-01T22:08:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c9a925c4e0e226b168f05b1d54b1050437869b5e'/>
<id>urn:sha1:c9a925c4e0e226b168f05b1d54b1050437869b5e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186</title>
<updated>2017-09-29T21:56:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-29T21:56:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f'/>
<id>urn:sha1:d4e20555e8e1e7dc2ba2e653abfbf7b074e7e75f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several visual improvements.</title>
<updated>2017-09-28T20:00:43Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-09-27T19:44:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=15986ea34322529637957d35ac66ad47ff936234'/>
<id>urn:sha1:15986ea34322529637957d35ac66ad47ff936234</id>
<content type='text'>
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
</content>
</entry>
<entry>
<title>Added light affect parameter to baked AO</title>
<updated>2017-09-24T02:10:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-24T02:10:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=81c9cfdc1b4df336ba3cd01024e01c3a65ee4797'/>
<id>urn:sha1:81c9cfdc1b4df336ba3cd01024e01c3a65ee4797</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename get_position =&gt; get_playback_position and seek_pos =&gt; seek on audio classes</title>
<updated>2017-09-23T14:55:00Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-09-21T03:31:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=46af050e93ddda77fd6316b0d041b8e9e6f0cd49'/>
<id>urn:sha1:46af050e93ddda77fd6316b0d041b8e9e6f0cd49</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixes to rim parameter in shader</title>
<updated>2017-09-23T11:27:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-23T11:27:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbabef6da388c60a982601ff205e6e9a09b1eada'/>
<id>urn:sha1:fbabef6da388c60a982601ff205e6e9a09b1eada</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Ability to convert from SpatialMaterial to ShaderMaterial</title>
<updated>2017-09-22T12:20:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-22T12:20:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3237e05c3608fc900cb30519ffd3b15ddb064c9f'/>
<id>urn:sha1:3237e05c3608fc900cb30519ffd3b15ddb064c9f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added proximity and distance fade to SpatialMaterial</title>
<updated>2017-09-21T18:20:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-09-21T18:20:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bf371dcb3294027c209cc40a42fdbf438d4261af'/>
<id>urn:sha1:bf371dcb3294027c209cc40a42fdbf438d4261af</id>
<content type='text'>
</content>
</entry>
</feed>
