<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-02T13:54:45Z</updated>
<entry>
<title>Fix serialization of identifiers with non printable ASCII characters</title>
<updated>2018-03-02T13:54:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-03-02T11:53:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=262c97098d6bca3067a396b666862db1a893a035'/>
<id>urn:sha1:262c97098d6bca3067a396b666862db1a893a035</id>
<content type='text'>
Fixes #6888.

(cherry picked from commit ab001d830b3822cbde4d987f7f49bb77e2edc2a0)
</content>
</entry>
<entry>
<title>Fixes collisions shape selection</title>
<updated>2018-02-24T09:53:10Z</updated>
<author>
<name>Gilles Roudiere</name>
</author>
<published>2018-02-22T19:46:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=34591f94515f3ced1448686b729c2ed8cccebd1d'/>
<id>urn:sha1:34591f94515f3ced1448686b729c2ed8cccebd1d</id>
<content type='text'>
(cherry picked from commit c250a9a9f9e3af665daf89c0cbbdaa4cea2a6a83)
</content>
</entry>
<entry>
<title>Refactor version macros and fix related bugs</title>
<updated>2018-02-24T00:34:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-23T18:48:49Z</published>
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<id>urn:sha1:d79a7a27735fde30a843bbd931a663ffaa5884c9</id>
<content type='text'>
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.

(cherry picked from commit 23ebae01dc7e3df9c842ca7d017f7b233837721d)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Gradient: fix wrong property type</title>
<updated>2018-02-19T21:13:45Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2018-02-03T15:38:54Z</published>
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<id>urn:sha1:4bed14f69b69912661a1d68cf60c49356a843156</id>
<content type='text'>
(cherry picked from commit 4f9ef96b540adacafbf912379b16ed6519567d0d)
</content>
</entry>
<entry>
<title>Expose 'lightmap_unwrap' method to the scripting engine.</title>
<updated>2018-02-19T19:57:40Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2018-01-17T03:39:06Z</published>
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<id>urn:sha1:50674dbe154d9284ba11c47013c41c65fb0b4821</id>
<content type='text'>
(cherry picked from commit e3fdacdf90477da67a06681cf101255374cc070c)
</content>
</entry>
<entry>
<title>Change primitive meshes acccuracy value</title>
<updated>2018-02-19T19:49:41Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2018-01-09T12:41:59Z</published>
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<id>urn:sha1:f64b68d870c761472e981e0d71491963b744b82d</id>
<content type='text'>
(cherry picked from commit b72c9b85d04f7c5c0e2a1098484a809bc5a974e9)
</content>
</entry>
<entry>
<title>Fix texture import spelling</title>
<updated>2018-02-04T19:11:13Z</updated>
<author>
<name>Phil Jones</name>
</author>
<published>2018-02-03T18:38:39Z</published>
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<id>urn:sha1:532abf228c1a773caab05eb4722a153f3cdc8d5f</id>
<content type='text'>
(cherry picked from commit d1a471f90967b5591b7bb072514b459cbc1bcb33)
</content>
</entry>
<entry>
<title>Fix inconsistencies and typos in argument names</title>
<updated>2018-02-04T19:10:13Z</updated>
<author>
<name>Paolo Perkovic</name>
</author>
<published>2018-02-01T08:57:10Z</published>
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<id>urn:sha1:7de47fbabb28198b41aa475e64eaa0fbcfff126a</id>
<content type='text'>
(cherry picked from commit 08d4bfacafa8abe435d51a6afecb276030a23280)
</content>
</entry>
<entry>
<title>attemp to fix #15870</title>
<updated>2018-02-04T18:59:34Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2018-01-21T15:31:59Z</published>
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<id>urn:sha1:77cc0a023b82dccacee27f67e8df14df91c1f3b7</id>
<content type='text'>
(cherry picked from commit 517ff5c8d71884a09114191ac79bf8c990f391ca)
</content>
</entry>
</feed>
