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<title>godot.git/scene/resources, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-21T19:19:35Z</updated>
<entry>
<title>I have no idea why this commit fixes #15392</title>
<updated>2018-01-21T19:19:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-21T19:18:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8daf5491ab6bc60434e4d952830bdd258eaf0e53'/>
<id>urn:sha1:8daf5491ab6bc60434e4d952830bdd258eaf0e53</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>BMFont loading direct support from .fnt files.</title>
<updated>2018-01-16T20:58:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-16T20:57:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4de84f4c0a53fdaf72e16715b77b8a93bc8f220a'/>
<id>urn:sha1:4de84f4c0a53fdaf72e16715b77b8a93bc8f220a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #15629 from endragor/fix-shader-property</title>
<updated>2018-01-12T17:26:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-12T17:26:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=187e3d103944de8713ebec93f90c333d4750710a'/>
<id>urn:sha1:187e3d103944de8713ebec93f90c333d4750710a</id>
<content type='text'>
Fix Material's shader property binding</content>
</entry>
<entry>
<title>Fix Material's shader property binding</title>
<updated>2018-01-12T15:37:00Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2018-01-12T15:37:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b517fc11af4142d69e475de19bcd31b25f904713'/>
<id>urn:sha1:b517fc11af4142d69e475de19bcd31b25f904713</id>
<content type='text'>
ShaderGraph doesn't exist in 3.0.
</content>
</entry>
<entry>
<title>Make burley default for materials, fixes #15054</title>
<updated>2018-01-12T14:50:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-12T14:50:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=471c2d0d38587d09e6942098de97dd62640a9898'/>
<id>urn:sha1:471c2d0d38587d09e6942098de97dd62640a9898</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Merge pull request #15528 from AndreaCatania/p1</title>
<updated>2018-01-11T21:19:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-11T21:19:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e6edbc76991992ef9539cc7a88604e783f4d0244'/>
<id>urn:sha1:e6edbc76991992ef9539cc7a88604e783f4d0244</id>
<content type='text'>
Fixed viewport node error on editor</content>
</entry>
<entry>
<title>Fixed resource setup handling</title>
<updated>2018-01-11T18:26:28Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-11T18:26:28Z</published>
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<id>urn:sha1:b77968dea3b05e75fe2ad74f243bce9051a9968e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix updating tileset list when assign texture and set autotile true</title>
<updated>2018-01-10T22:50:36Z</updated>
<author>
<name>damarindra</name>
</author>
<published>2018-01-10T22:45:14Z</published>
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<id>urn:sha1:bea40343ab347d4819922e009a5b738dead057fc</id>
<content type='text'>
</content>
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