<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-08-02T14:36:11Z</updated>
<entry>
<title>DynamicFont caches now accounts for texture flags</title>
<updated>2016-08-02T14:36:11Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-08-02T14:00:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0de7860511fe56f06d039c51ff463c7a1146b7e1'/>
<id>urn:sha1:0de7860511fe56f06d039c51ff463c7a1146b7e1</id>
<content type='text'>
CacheID added for future-proofing
</content>
</entry>
<entry>
<title>Added extra spacing support for DynamicFont</title>
<updated>2016-08-02T10:05:20Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-08-02T10:05:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af6ef01c692311410c084b0bf4f3fe2f4d46786d'/>
<id>urn:sha1:af6ef01c692311410c084b0bf4f3fe2f4d46786d</id>
<content type='text'>
Side effect is that label min-size will now take into account
kerning.
</content>
</entry>
<entry>
<title>Added texture mipmaps and filtering to DynamicFont</title>
<updated>2016-08-02T07:01:51Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2016-08-02T07:01:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7b165e8ac27c8c6f979bf6e2da32a9a58836da08'/>
<id>urn:sha1:7b165e8ac27c8c6f979bf6e2da32a9a58836da08</id>
<content type='text'>
</content>
</entry>
<entry>
<title>World2D: Fix typo in default_density deprecation check</title>
<updated>2016-07-28T17:03:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-28T17:03:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=08ba6086be75aac58748417808fed5462608f498'/>
<id>urn:sha1:08ba6086be75aac58748417808fed5462608f498</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #5832 from Algrin6/patch-1</title>
<updated>2016-07-24T14:44:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-24T14:44:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bafcabb15714b03ab5f381066017793a91cb7591'/>
<id>urn:sha1:bafcabb15714b03ab5f381066017793a91cb7591</id>
<content type='text'>
Fixes defects in Curve2D and Curve3D</content>
</entry>
<entry>
<title>SurfaceTool add_index method exposed to scripts.</title>
<updated>2016-07-22T03:52:41Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2016-07-22T03:51:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f86b6987655aea7d471bbe2e5324efd7a6b615a7'/>
<id>urn:sha1:f86b6987655aea7d471bbe2e5324efd7a6b615a7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Some optimizations and limits for extreme zoom in and out in editor, fixes #5820</title>
<updated>2016-07-21T13:11:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-21T13:06:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=124e3591a5b17e0fd4e50540dd909bed94792f32'/>
<id>urn:sha1:124e3591a5b17e0fd4e50540dd909bed94792f32</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove "SMOOTH BEGIN?" message</title>
<updated>2016-07-21T08:34:58Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-07-21T08:34:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dd7b1021f6f5f63ed01471eb0db6caf71a3c97d5'/>
<id>urn:sha1:dd7b1021f6f5f63ed01471eb0db6caf71a3c97d5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix curve bug</title>
<updated>2016-07-20T23:14:58Z</updated>
<author>
<name>Algrin6</name>
</author>
<published>2016-07-20T23:14:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2b608846594bc69a20f8945c6f61bdb9319b2fdb'/>
<id>urn:sha1:2b608846594bc69a20f8945c6f61bdb9319b2fdb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed properly not save signals that already exist in their base scenes, closes #5656</title>
<updated>2016-07-20T00:26:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-20T00:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0988970c1fca780f51ba4f2dce6afebdfef7f292'/>
<id>urn:sha1:0988970c1fca780f51ba4f2dce6afebdfef7f292</id>
<content type='text'>
</content>
</entry>
</feed>
