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<title>godot.git/scene/resources, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources?h=2.0.3-stable'/>
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<updated>2016-05-06T09:13:35Z</updated>
<entry>
<title>Fix wrong return and argument types in documentation</title>
<updated>2016-05-06T09:13:35Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:15:51Z</published>
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(cherry picked from commit 1e752c01203b2560ef3ed28993aac9c98c053cb8)
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<entry>
<title>Fixed curve baking, now always start at origin point</title>
<updated>2016-04-27T06:49:23Z</updated>
<author>
<name>Hearto Lazor</name>
</author>
<published>2016-04-15T03:13:17Z</published>
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(cherry picked from commit 08b93da28aaa3cef006ce6cb13c4e5f7f8d8b5d2)
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<entry>
<title>Automatically create input node when creating a ShaderGraph</title>
<updated>2016-04-02T20:09:26Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-14T18:24:12Z</published>
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(cherry picked from commit 5ee67ba498f7c556f92ed7d4d33afdda18f92ee8)
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<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
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<entry>
<title>Fix missing dependency resolver in Windows</title>
<updated>2016-02-21T21:51:19Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-02-21T21:51:19Z</published>
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<entry>
<title>Add support for placeholders in tscn, which was missing. Closes #3652</title>
<updated>2016-02-21T14:18:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-21T14:17:50Z</published>
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<entry>
<title>-Added missing functions to the doc, fixes #3583</title>
<updated>2016-02-09T19:58:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-09T19:58:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61f03c98c867d177b9ee4a528fdae4ed4f2512b2'/>
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<entry>
<title>-Allow renaming root node of inherited scene</title>
<updated>2016-02-09T19:30:50Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-09T19:30:50Z</published>
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<entry>
<title>-Cleaned up GraphEdit, also fixes #3568</title>
<updated>2016-02-08T19:28:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T19:28:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=34c022a0a22bccb88a47be7356eec71543f57c89'/>
<id>urn:sha1:34c022a0a22bccb88a47be7356eec71543f57c89</id>
<content type='text'>
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<entry>
<title>Property handle rotated controls in 2D editor, fixes #3613</title>
<updated>2016-02-08T14:29:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-08T14:29:32Z</published>
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