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<title>godot.git/scene/resources, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources?h=1.1-stable'/>
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<updated>2015-05-20T00:36:35Z</updated>
<entry>
<title>more fixes</title>
<updated>2015-05-20T00:36:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-20T00:36:35Z</published>
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-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
</content>
</entry>
<entry>
<title>-More strict argument type-checking, will make many bugs visible, fixes #1809</title>
<updated>2015-05-04T21:30:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T21:30:57Z</published>
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<content type='text'>
-added NOTIFICATION_INSTANCED
</content>
</entry>
<entry>
<title>-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775</title>
<updated>2015-05-04T13:53:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T13:53:54Z</published>
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</content>
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<entry>
<title>-vec3 uniforms should now work, fixes #1773</title>
<updated>2015-05-04T13:17:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T13:17:24Z</published>
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</content>
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<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-05-04T03:53:52Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T03:53:52Z</published>
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<id>urn:sha1:4b6225586c879451dc0171278c8bf2a82493dc46</id>
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</content>
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<entry>
<title>improved kinematic motion, improved demos for kinematic motion</title>
<updated>2015-05-04T01:37:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T01:37:10Z</published>
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</content>
</entry>
<entry>
<title>Fixed some items caught in cppcheck</title>
<updated>2015-05-02T17:17:59Z</updated>
<author>
<name>Nathan Warden</name>
</author>
<published>2015-05-02T17:17:59Z</published>
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<id>urn:sha1:62129469278b284b91845a678b517c04cefbebfe</id>
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<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
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</content>
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<entry>
<title>-some cleanups</title>
<updated>2015-04-30T13:06:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T13:06:18Z</published>
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<id>urn:sha1:21939ce08b042b8cfcff16da780a4595aac500cd</id>
<content type='text'>
-added tesselation function to curve and curve2d
</content>
</entry>
<entry>
<title>-made normalmaps easier in 2D, fixes #1467</title>
<updated>2015-04-27T11:11:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-27T11:11:54Z</published>
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