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<title>godot.git/scene/resources/world_2d.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/world_2d.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/world_2d.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-09T15:33:47Z</updated>
<entry>
<title>Expose more 2D/3D physics options in project settings</title>
<updated>2016-10-09T15:33:47Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-03T01:42:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=359b5f3b258ffaf7825c73509436fc17de3a2f72'/>
<id>urn:sha1:359b5f3b258ffaf7825c73509436fc17de3a2f72</id>
<content type='text'>
(cherry picked from commit 1d09c27ba4b94e677b66d8d2c2b9e38f7829ad38)
</content>
</entry>
<entry>
<title>World2D: Fix typo in default_density deprecation check</title>
<updated>2016-07-28T17:03:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-28T17:03:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=08ba6086be75aac58748417808fed5462608f498'/>
<id>urn:sha1:08ba6086be75aac58748417808fed5462608f498</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Some optimizations and limits for extreme zoom in and out in editor, fixes #5820</title>
<updated>2016-07-21T13:11:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-21T13:06:38Z</published>
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<id>urn:sha1:124e3591a5b17e0fd4e50540dd909bed94792f32</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Physics2D: Rename default_density to default_linear_damp</title>
<updated>2016-06-04T12:05:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-04T12:05:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a068152ba08cde6933db6862b9b440d3b5cc00a5'/>
<id>urn:sha1:a068152ba08cde6933db6862b9b440d3b5cc00a5</id>
<content type='text'>
Also adds a proper deprecating warning and tries to do some porting automatically.
Supersedes #4109.
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set World2D default angular damp per global `physics_2d/default_angular_damp`</title>
<updated>2015-10-28T17:21:45Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-10-28T17:21:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06e0eba4021975824fc7f3230461b7274886f61e'/>
<id>urn:sha1:06e0eba4021975824fc7f3230461b7274886f61e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes/cleans up</title>
<updated>2015-03-22T12:40:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T12:40:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dac2017dee8a58c85b8b3218a779260d3b5f4072'/>
<id>urn:sha1:dac2017dee8a58c85b8b3218a779260d3b5f4072</id>
<content type='text'>
-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
</content>
</entry>
<entry>
<title>Changes to 2D physics engine</title>
<updated>2015-01-05T21:37:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-05T21:37:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b51f64571151cad5da8e5ed20ef52a8b0ffc3534'/>
<id>urn:sha1:b51f64571151cad5da8e5ed20ef52a8b0ffc3534</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody

Test well and iron out bugs, when it works the same will be moved to 3D
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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