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<title>godot.git/scene/resources/world_2d.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/world_2d.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/world_2d.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Set World2D default angular damp per global `physics_2d/default_angular_damp`</title>
<updated>2015-10-28T17:21:45Z</updated>
<author>
<name>eska</name>
</author>
<published>2015-10-28T17:21:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06e0eba4021975824fc7f3230461b7274886f61e'/>
<id>urn:sha1:06e0eba4021975824fc7f3230461b7274886f61e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes/cleans up</title>
<updated>2015-03-22T12:40:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-22T12:40:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dac2017dee8a58c85b8b3218a779260d3b5f4072'/>
<id>urn:sha1:dac2017dee8a58c85b8b3218a779260d3b5f4072</id>
<content type='text'>
-input now correctly works when using viewport scaling
-added function to get areas/bodies in given point
-added function to get space state directly from world
</content>
</entry>
<entry>
<title>Changes to 2D physics engine</title>
<updated>2015-01-05T21:37:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-05T21:37:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b51f64571151cad5da8e5ed20ef52a8b0ffc3534'/>
<id>urn:sha1:b51f64571151cad5da8e5ed20ef52a8b0ffc3534</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody

Test well and iron out bugs, when it works the same will be moved to 3D
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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</content>
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