<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources/tile_set.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/tile_set.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/tile_set.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>fix updating tileset list when assign texture and set autotile true</title>
<updated>2018-01-10T22:50:36Z</updated>
<author>
<name>damarindra</name>
</author>
<published>2018-01-10T22:45:14Z</published>
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<id>urn:sha1:bea40343ab347d4819922e009a5b738dead057fc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Add missing parameter names</title>
<updated>2017-12-25T14:19:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-12-25T14:19:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6c897707caa74e80671e847c46aef6a1e52d4d79'/>
<id>urn:sha1:6c897707caa74e80671e847c46aef6a1e52d4d79</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix wrong return value in some virtual method bindings</title>
<updated>2017-12-10T14:34:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-10T14:10:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2b41afb30e51629c439344439419b544ef12bf17'/>
<id>urn:sha1:2b41afb30e51629c439344439419b544ef12bf17</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix TileSet::AutotileData::ocludder_map typo</title>
<updated>2017-12-08T19:38:36Z</updated>
<author>
<name>PJB3005</name>
</author>
<published>2017-12-08T19:38:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0221cac2fc90775e32c327183246fb50a970962b'/>
<id>urn:sha1:0221cac2fc90775e32c327183246fb50a970962b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix TileMap and TileSet ClassDB bindings</title>
<updated>2017-11-24T04:43:15Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-11-24T04:43:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e967dbca6fee2996c71593a1e7ea0221f3c41411'/>
<id>urn:sha1:e967dbca6fee2996c71593a1e7ea0221f3c41411</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Implement auto-tiling</title>
<updated>2017-11-20T09:27:47Z</updated>
<author>
<name>Mariano Suligoy</name>
</author>
<published>2017-10-22T01:42:23Z</published>
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<content type='text'>
</content>
</entry>
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