<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources/texture.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/texture.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/texture.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing argument names in GDScript bindings</title>
<updated>2015-12-28T01:13:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T01:13:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4993b74fc715d294ca0a77b335db3782d4bdcd6'/>
<id>urn:sha1:d4993b74fc715d294ca0a77b335db3782d4bdcd6</id>
<content type='text'>
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
</content>
</entry>
<entry>
<title>-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.</title>
<updated>2015-12-02T14:15:48Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-02T14:15:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4b1f0afb014cae7c9a84c8d7c0429f45f425214b'/>
<id>urn:sha1:4b1f0afb014cae7c9a84c8d7c0429f45f425214b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ability to debug video memory usage</title>
<updated>2015-10-21T12:50:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-21T12:50:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d'/>
<id>urn:sha1:b59c86f6f953ce6957bccbcc1ec6f3ce4c55572d</id>
<content type='text'>
-Small fix to xml saver (swapping &gt; and &lt;)
</content>
</entry>
<entry>
<title>added support for mirrored repeat texture wrapping</title>
<updated>2015-06-25T21:51:21Z</updated>
<author>
<name>romulox_x</name>
</author>
<published>2015-06-25T21:51:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=85e49d4e75eea3f32253704d41621b83409b7898'/>
<id>urn:sha1:85e49d4e75eea3f32253704d41621b83409b7898</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>small optimizations to isometric light demo</title>
<updated>2015-03-11T00:05:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-03-11T00:05:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a6f96f46b779a815b03974fece21728fe32e88d2'/>
<id>urn:sha1:a6f96f46b779a815b03974fece21728fe32e88d2</id>
<content type='text'>
should work faster, and even faster if exported.. as textures have been
optimized.
</content>
</entry>
<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot</title>
<updated>2015-02-11T11:15:49Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-11T11:15:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=573ae5dd926df0dbd63b787945ace0fa76f08976'/>
<id>urn:sha1:573ae5dd926df0dbd63b787945ace0fa76f08976</id>
<content type='text'>
Conflicts:
	demos/2d/polygon_path_finder_demo/.fscache
</content>
</entry>
<entry>
<title>Working TileMap tile transpose transform.</title>
<updated>2015-02-02T11:27:48Z</updated>
<author>
<name>Carl Olsson</name>
</author>
<published>2015-02-02T11:27:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c5bf43f6eb8aa9815362b1f771396e68c7f26f0f'/>
<id>urn:sha1:c5bf43f6eb8aa9815362b1f771396e68c7f26f0f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes cubemap ressource editor bug</title>
<updated>2015-01-10T14:11:44Z</updated>
<author>
<name>yg2f</name>
</author>
<published>2015-01-10T14:11:44Z</published>
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<id>urn:sha1:5e3a4c13da5971b48ff8f0434165ea9da2084479</id>
<content type='text'>
this fixes the cubemap ressource editor bug described in issue #908.

some other littles fixes will be required to allow the Environment
ressource to create and load Cubemap Ressources more easily
</content>
</entry>
</feed>
