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<title>godot.git/scene/resources/texture.cpp, branch 1.0-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/texture.cpp?h=1.0-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/texture.cpp?h=1.0-rc2'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2014-10-03T11:58:41Z</updated>
<entry>
<title>missing fils from yesterday comit.</title>
<updated>2014-10-03T11:58:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-03T11:58:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af4a97bef9bfb06e2737ad709dde157688a94daf'/>
<id>urn:sha1:af4a97bef9bfb06e2737ad709dde157688a94daf</id>
<content type='text'>
must have made some mistake with git,
not sure why they were not sent..
</content>
</entry>
<entry>
<title>More 3D Improvements</title>
<updated>2014-05-29T13:56:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-29T13:56:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6f0b4678e26c04abfc88c0226c803e78a108de98'/>
<id>urn:sha1:6f0b4678e26c04abfc88c0226c803e78a108de98</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=

-Sprite3D and AnimatedSprite3D support.
-Opaque pre-pass works, is compatible with shadows
-Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc)
-Added option to use alpha discard in FixedMaterial
-Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale
-Ability for Background (image or cubemap) to send to glow buffer
-Dumb Deploy of clients now actually works in Android
-Many Many rendering fixes, 3D is much more usable now.
</content>
</entry>
<entry>
<title>Making Godot Easier to Use..</title>
<updated>2014-05-24T04:35:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-05-24T04:35:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1cad087969efefa401a11051343cd0689f660770'/>
<id>urn:sha1:1cad087969efefa401a11051343cd0689f660770</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
</content>
</entry>
<entry>
<title>-Added OpenSSL and HTTPS support</title>
<updated>2014-04-29T00:56:43Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-04-29T00:56:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=87f37bc5a305e6a68ef232be580350588e300fcc'/>
<id>urn:sha1:87f37bc5a305e6a68ef232be580350588e300fcc</id>
<content type='text'>
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
</content>
</entry>
<entry>
<title>fix atlas texture algo</title>
<updated>2014-03-19T13:02:17Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2014-03-19T13:02:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61179e82c7078adab3a6d78ed47184f111db7d62'/>
<id>urn:sha1:61179e82c7078adab3a6d78ed47184f111db7d62</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix a mistake</title>
<updated>2014-03-19T07:55:12Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2014-03-19T07:55:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bc4e37b1322c8fa7c13b40e69d78483bbd6277dc'/>
<id>urn:sha1:bc4e37b1322c8fa7c13b40e69d78483bbd6277dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix render sprite used atlas texture position error</title>
<updated>2014-03-19T07:43:56Z</updated>
<author>
<name>sanikoyes</name>
</author>
<published>2014-03-19T07:43:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3037b3f6dcaea2de9de058d715a4e3dafc974039'/>
<id>urn:sha1:3037b3f6dcaea2de9de058d715a4e3dafc974039</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixed export templates not loading/exporting on Windows</title>
<updated>2014-02-13T21:03:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-13T21:03:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=58cda02a389759d18176216c06f375d364cefef1'/>
<id>urn:sha1:58cda02a389759d18176216c06f375d364cefef1</id>
<content type='text'>
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
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