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<title>godot.git/scene/resources/surface_tool.h, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/surface_tool.h?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/surface_tool.h?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>-Ability to and unwrap lightmap coordinates on import</title>
<updated>2017-12-09T17:18:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-09T17:11:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=65fb961b8b2c81ce33c9e0e4c0add7b13da0193a'/>
<id>urn:sha1:65fb961b8b2c81ce33c9e0e4c0add7b13da0193a</id>
<content type='text'>
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
</content>
</entry>
<entry>
<title>-Fixes to how collada generates tangents (use SurfaceTool), closes #9562</title>
<updated>2017-08-29T11:48:39Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-29T11:47:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2027cfa49610cf7653288ddaffdbe33c70e75f8'/>
<id>urn:sha1:a2027cfa49610cf7653288ddaffdbe33c70e75f8</id>
<content type='text'>
-Fix to gridmap cell size (wrong property type)
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Synchronize parameter names in definition and declaration</title>
<updated>2017-08-16T15:22:23Z</updated>
<author>
<name>TwistedTwigleg</name>
</author>
<published>2017-08-11T19:10:05Z</published>
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<id>urn:sha1:00f6c859282bb4dab3f6b4f6c20c44222221ebe9</id>
<content type='text'>
Fixes #10244.
</content>
</entry>
<entry>
<title>-Added GLTF scene support (still missing animations and .glb extension)</title>
<updated>2017-08-02T18:43:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-02T18:34:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5c361485db9cb2c6d9f9fb8906ee283ee220aa00'/>
<id>urn:sha1:5c361485db9cb2c6d9f9fb8906ee283ee220aa00</id>
<content type='text'>
-Fixed bugs regarding tangent generation in SurfaceTool
</content>
</entry>
<entry>
<title>-Added proper access to depth texture from shader</title>
<updated>2017-06-07T21:20:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-06-07T21:18:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5bf810b5db953d3f58acdd2d05d5410897f41d63'/>
<id>urn:sha1:5bf810b5db953d3f58acdd2d05d5410897f41d63</id>
<content type='text'>
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
</content>
</entry>
<entry>
<title>Move other lone thirdparty files to thirdparty/misc</title>
<updated>2017-04-28T19:19:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-28T17:28:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d4029aa51a0f0bce5dc73885af74b592e3aa33b7'/>
<id>urn:sha1:d4029aa51a0f0bce5dc73885af74b592e3aa33b7</id>
<content type='text'>
Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
</content>
</entry>
<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:11:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:11:42Z</published>
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<id>urn:sha1:df61dc4b2bd54a5a40c515493c76f5a458e5b541</id>
<content type='text'>
</content>
</entry>
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