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<title>godot.git/scene/resources/sky_box.cpp, branch 3.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/sky_box.cpp?h=3.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/sky_box.cpp?h=3.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-05T00:22:23Z</updated>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fix skybox generation imprecision with Clang</title>
<updated>2017-12-10T18:56:45Z</updated>
<author>
<name>Stefano Bonicatti</name>
</author>
<published>2017-12-10T18:48:47Z</published>
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<id>urn:sha1:95056ca9139cafa34619957711e2b739c9fc8672</id>
<content type='text'>
The bug generated a "blue circle" at the bottom end of the y axis,
and probably one too at the other end.
This is caused by a normalization of a vector which results in its y component
to be sometimes &gt; 1.0 or &lt; -1.0 in Clang.
This value is then used with acos(), which returns NaN.

Fixes #11247
</content>
</entry>
<entry>
<title>Renamed function arguments to keep them consistent between declaration and implementation</title>
<updated>2017-09-14T17:49:15Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-09-14T17:49:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=072e379ffe7f0d8adc2ac0eb700abfd7c27d8278'/>
<id>urn:sha1:072e379ffe7f0d8adc2ac0eb700abfd7c27d8278</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=bd282ff43f23fe845f29a3e25c8efc01bd65ffb0'/>
<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ClassDB: Provide the enum name of integer constants</title>
<updated>2017-08-20T20:07:43Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-20T15:45:01Z</published>
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<id>urn:sha1:32dd9a9f668db31e348c5ef5bc181cdb91c07299</id>
<content type='text'>
</content>
</entry>
<entry>
<title>ProceduralSky now regenerates in a thread (the second time, first does not), closes #9138</title>
<updated>2017-08-18T22:16:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-08-18T22:16:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3f8efdef498c17df4cb6d697fe3f1a5358894ced'/>
<id>urn:sha1:3f8efdef498c17df4cb6d697fe3f1a5358894ced</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removes type information from method binds</title>
<updated>2017-08-10T05:17:50Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-08-09T11:19:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f290038d63b55e6ce40296602f36bc98ab26015'/>
<id>urn:sha1:2f290038d63b55e6ce40296602f36bc98ab26015</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Several changes to better run in mobile.</title>
<updated>2017-07-22T17:08:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-22T17:07:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=772485cdb3a0b0003da6e174157680559fa2a59e'/>
<id>urn:sha1:772485cdb3a0b0003da6e174157680559fa2a59e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improvements and fixes for the default theme.</title>
<updated>2017-07-16T18:23:59Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-07-15T04:40:17Z</published>
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<id>urn:sha1:a3c2d9a6bdbe3967c8f747e39b2b581729b492c1</id>
<content type='text'>
Added customizable border size and window highlight.
</content>
</entry>
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