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<title>godot.git/scene/resources/shader_graph.cpp, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/shader_graph.cpp?h=2.0.2-stable</id>
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<updated>2016-04-02T20:09:26Z</updated>
<entry>
<title>Automatically create input node when creating a ShaderGraph</title>
<updated>2016-04-02T20:09:26Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-03-14T18:24:12Z</published>
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<content type='text'>
(cherry picked from commit 5ee67ba498f7c556f92ed7d4d33afdda18f92ee8)
</content>
</entry>
<entry>
<title>Merge pull request #3136 from MarianoGnu/bug_fixing</title>
<updated>2016-01-06T20:10:48Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-06T20:10:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c8849c0b7999ab0a0a767d49c0c080d2c984e1a7'/>
<id>urn:sha1:c8849c0b7999ab0a0a767d49c0c080d2c984e1a7</id>
<content type='text'>
Fix RGBA Uniform autogeneration in ShaderGraph</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix wrong getters in ShaderGraph</title>
<updated>2015-12-28T00:42:22Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-12-28T00:42:22Z</published>
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<id>urn:sha1:fe46b2ac0c56b58fd9651d283cf1ec802e613646</id>
<content type='text'>
</content>
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<entry>
<title>Fix RGBA Uniform autogeneration in ShaderGraph (fixes #2606)</title>
<updated>2015-12-26T13:44:54Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-12-25T21:49:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=df5c92c66eeed0d5b36c40d0ade0d6c5d42e7df7'/>
<id>urn:sha1:df5c92c66eeed0d5b36c40d0ade0d6c5d42e7df7</id>
<content type='text'>
</content>
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<entry>
<title>replaced :var by :Variant in documentation, fixes #2897</title>
<updated>2015-12-14T11:28:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-14T11:28:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2183a5e09cc55a91b550f0d8f45b45a93d82b29'/>
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<content type='text'>
</content>
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<entry>
<title>Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color</title>
<updated>2015-11-18T23:18:10Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-11-18T23:18:10Z</published>
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<content type='text'>
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
</content>
</entry>
<entry>
<title>New shader feature: change the colour of shadows on a per-material basis.</title>
<updated>2015-11-08T03:54:55Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-11-08T03:21:06Z</published>
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<id>urn:sha1:c1d19ad258139c73e7aa81cf6e1fbd99e1bfe38b</id>
<content type='text'>
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
</content>
</entry>
<entry>
<title>Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms.</title>
<updated>2015-11-02T16:03:31Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2015-11-02T13:16:28Z</published>
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<id>urn:sha1:b54d96ceba19801f3ec59e1a611f74b428cdebe2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash when using a Scalar Uniform node to GraphShader</title>
<updated>2015-10-17T18:27:36Z</updated>
<author>
<name>MarianoGNU</name>
</author>
<published>2015-10-17T18:27:36Z</published>
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