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<title>godot.git/scene/resources/shader_graph.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/shader_graph.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/shader_graph.cpp?h=1.1-stable'/>
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<updated>2015-05-20T00:36:35Z</updated>
<entry>
<title>more fixes</title>
<updated>2015-05-20T00:36:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-20T00:36:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=221443c5a2d174e52d391d15d5f1c6b5c9496d57'/>
<id>urn:sha1:221443c5a2d174e52d391d15d5f1c6b5c9496d57</id>
<content type='text'>
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
</content>
</entry>
<entry>
<title>-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775</title>
<updated>2015-05-04T13:53:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T13:53:54Z</published>
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<id>urn:sha1:f4caddbc23983a48b14c1801bfb254976546b869</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-vec3 uniforms should now work, fixes #1773</title>
<updated>2015-05-04T13:17:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T13:17:24Z</published>
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<id>urn:sha1:a76709d24038442880f3174e15e84d5317e61d9f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-made normalmaps easier in 2D, fixes #1467</title>
<updated>2015-04-27T11:11:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-27T11:11:54Z</published>
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<id>urn:sha1:0adca0a7c9e44177df4cefd1f414359a4edb419b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed UV2 source in shader graph, closes #1633</title>
<updated>2015-04-12T22:36:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-12T22:36:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=61ab20a0bb16db8320a4e85432f0b3b0292d1130'/>
<id>urn:sha1:61ab20a0bb16db8320a4e85432f0b3b0292d1130</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610</title>
<updated>2015-04-09T03:29:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-09T03:29:21Z</published>
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<id>urn:sha1:d148a0384821a05f8714099cf00e1b521643a2ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed shader graph length node, fixes #1632</title>
<updated>2015-04-08T01:22:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-08T01:22:46Z</published>
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<id>urn:sha1:7852be816a63d022c033bdaf76d0a7706630edd1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Beta1 Attempt #1</title>
<updated>2015-04-02T15:59:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-02T15:59:23Z</published>
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<id>urn:sha1:68e42f53badd6a501021e545c09b2c41ad21e1e0</id>
<content type='text'>
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
</content>
</entry>
<entry>
<title>begin work on lighting system for 2D</title>
<updated>2015-01-22T14:07:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-22T14:07:16Z</published>
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<id>urn:sha1:67d357191ff74b2cfc80015941363a97e7ee19fd</id>
<content type='text'>
nothing functional yet, just experimenting with API
</content>
</entry>
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