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<title>godot.git/scene/resources/shader.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/shader.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/shader.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix shader loading, making possible load .shd and .sgp from editor</title>
<updated>2015-11-28T00:11:20Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-28T00:11:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1138103c6374bee84680bfe85ff794191365e33a'/>
<id>urn:sha1:1138103c6374bee84680bfe85ff794191365e33a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>**WARNING BEFORE PULLING**</title>
<updated>2015-08-23T23:15:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-23T23:15:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=07e97414250827c3b930befa123a4bbd48d24861'/>
<id>urn:sha1:07e97414250827c3b930befa123a4bbd48d24861</id>
<content type='text'>
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem &amp; tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
</content>
</entry>
<entry>
<title>-fixed many memory initialization issues</title>
<updated>2015-06-07T01:06:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-07T01:06:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b524b40fdc5325c840192ce92dbed8108ccef2d9'/>
<id>urn:sha1:b524b40fdc5325c840192ce92dbed8108ccef2d9</id>
<content type='text'>
-fixed deadlock on previews thread
-fixed compilation errors on unix
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610</title>
<updated>2015-04-09T03:29:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-09T03:29:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d148a0384821a05f8714099cf00e1b521643a2ad'/>
<id>urn:sha1:d148a0384821a05f8714099cf00e1b521643a2ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.</title>
<updated>2015-01-11T14:43:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-11T14:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=66afddb3e8db03a675e744f74b07acc4db8f2aa1'/>
<id>urn:sha1:66afddb3e8db03a675e744f74b07acc4db8f2aa1</id>
<content type='text'>
-fixed issue of opacity not working
</content>
</entry>
<entry>
<title>-Visual Shader Editing Finished, PLEASE TEST!</title>
<updated>2015-01-07T04:45:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-07T04:45:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a0e4c822caa0d91506f693cb0cea2188927939f'/>
<id>urn:sha1:7a0e4c822caa0d91506f693cb0cea2188927939f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
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<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
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