<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources/shader.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/shader.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/shader.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix shader loading, making possible load .shd and .sgp from editor</title>
<updated>2015-11-28T00:11:20Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-28T00:11:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1138103c6374bee84680bfe85ff794191365e33a'/>
<id>urn:sha1:1138103c6374bee84680bfe85ff794191365e33a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>**WARNING BEFORE PULLING**</title>
<updated>2015-08-23T23:15:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-08-23T23:15:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=07e97414250827c3b930befa123a4bbd48d24861'/>
<id>urn:sha1:07e97414250827c3b930befa123a4bbd48d24861</id>
<content type='text'>
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem &amp; tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
</content>
</entry>
<entry>
<title>-fixed many memory initialization issues</title>
<updated>2015-06-07T01:06:58Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-07T01:06:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b524b40fdc5325c840192ce92dbed8108ccef2d9'/>
<id>urn:sha1:b524b40fdc5325c840192ce92dbed8108ccef2d9</id>
<content type='text'>
-fixed deadlock on previews thread
-fixed compilation errors on unix
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610</title>
<updated>2015-04-09T03:29:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-09T03:29:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d148a0384821a05f8714099cf00e1b521643a2ad'/>
<id>urn:sha1:d148a0384821a05f8714099cf00e1b521643a2ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.</title>
<updated>2015-01-11T14:43:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-11T14:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=66afddb3e8db03a675e744f74b07acc4db8f2aa1'/>
<id>urn:sha1:66afddb3e8db03a675e744f74b07acc4db8f2aa1</id>
<content type='text'>
-fixed issue of opacity not working
</content>
</entry>
<entry>
<title>-Visual Shader Editing Finished, PLEASE TEST!</title>
<updated>2015-01-07T04:45:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-07T04:45:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a0e4c822caa0d91506f693cb0cea2188927939f'/>
<id>urn:sha1:7a0e4c822caa0d91506f693cb0cea2188927939f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbdd925d9be1c4c96d05089d7d5a58cd938b002c'/>
<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-ability to set default textures in shader (needed for visual shader editing)</title>
<updated>2014-12-21T14:42:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-21T14:42:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f7f197c40941ffaf03fcddeb20536dec8074ca00'/>
<id>urn:sha1:f7f197c40941ffaf03fcddeb20536dec8074ca00</id>
<content type='text'>
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
</content>
</entry>
</feed>
