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<title>godot.git/scene/resources/shader.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/shader.cpp?h=1.1-stable</id>
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<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610</title>
<updated>2015-04-09T03:29:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-09T03:29:21Z</published>
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<id>urn:sha1:d148a0384821a05f8714099cf00e1b521643a2ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.</title>
<updated>2015-01-11T14:43:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-11T14:43:31Z</published>
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<id>urn:sha1:66afddb3e8db03a675e744f74b07acc4db8f2aa1</id>
<content type='text'>
-fixed issue of opacity not working
</content>
</entry>
<entry>
<title>-Visual Shader Editing Finished, PLEASE TEST!</title>
<updated>2015-01-07T04:45:46Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-07T04:45:46Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
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<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-ability to set default textures in shader (needed for visual shader editing)</title>
<updated>2014-12-21T14:42:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-21T14:42:44Z</published>
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<id>urn:sha1:f7f197c40941ffaf03fcddeb20536dec8074ca00</id>
<content type='text'>
-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
</content>
</entry>
<entry>
<title>Misc Fixes</title>
<updated>2014-06-28T02:21:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-28T02:21:45Z</published>
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<id>urn:sha1:2af2a84a03fd707cfa4c682aff34d722343d8985</id>
<content type='text'>
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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