<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources/scene_format_text.h, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/scene_format_text.h?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/scene_format_text.h?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-23T17:09:55Z</updated>
<entry>
<title>-Added ability to remap dependencies in tscn (forgot to do it..), fixes #3368</title>
<updated>2016-01-23T17:09:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T17:09:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c6ffcf7b01a5a433a8e41b36203e005b9829d6c'/>
<id>urn:sha1:0c6ffcf7b01a5a433a8e41b36203e005b9829d6c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ensure .tscn and .tres always save in a deterministic way, fixes #2495</title>
<updated>2015-12-31T03:31:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:31:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd836cad270f7eb9645356cd583c8f11bf737b0f'/>
<id>urn:sha1:fd836cad270f7eb9645356cd583c8f11bf737b0f</id>
<content type='text'>
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
</content>
</entry>
<entry>
<title>-Fixed bug with scene inheritance, should work again</title>
<updated>2015-11-28T23:56:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-28T23:56:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7aa39b7cae364347cf379bb8f216adf0a79f37c7'/>
<id>urn:sha1:7aa39b7cae364347cf379bb8f216adf0a79f37c7</id>
<content type='text'>
-Proper .tscn and .tres parsing, should work, please test well!
</content>
</entry>
<entry>
<title>-work in progress resourceparser and .tscn parser. Still non-functional</title>
<updated>2015-11-24T13:42:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-24T13:42:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ccd40f76e8975b679619eb3591eb56376e82a6b3'/>
<id>urn:sha1:ccd40f76e8975b679619eb3591eb56376e82a6b3</id>
<content type='text'>
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
</content>
</entry>
<entry>
<title>Large improvements on scene packing and management</title>
<updated>2015-10-10T12:09:09Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-10T12:09:09Z</published>
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<id>urn:sha1:422929e87fbe91be1efedf1fe3a9a71d61e58b40</id>
<content type='text'>
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
</content>
</entry>
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