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<title>godot.git/scene/resources/scene_format_text.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/scene_format_text.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/scene_format_text.cpp?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-20T00:26:12Z</updated>
<entry>
<title>Fixed properly not save signals that already exist in their base scenes, closes #5656</title>
<updated>2016-07-20T00:26:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-20T00:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0988970c1fca780f51ba4f2dce6afebdfef7f292'/>
<id>urn:sha1:0988970c1fca780f51ba4f2dce6afebdfef7f292</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Revert "Homogeinize resource formats loaders/savers"</title>
<updated>2016-07-19T16:15:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-19T16:10:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=525fb01fd2f3059eef17b9e082bbde86bce50fb4'/>
<id>urn:sha1:525fb01fd2f3059eef17b9e082bbde86bce50fb4</id>
<content type='text'>
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.

This reverts commits a5e27503fd52589703d637d1245a023233a14a27
and 1492fd846073a4fa643365a8a5d4e021868c0e48.
</content>
</entry>
<entry>
<title>Homogeinize resource formats loaders/savers</title>
<updated>2016-06-28T16:27:12Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-06-26T09:57:10Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a5e27503fd52589703d637d1245a023233a14a27'/>
<id>urn:sha1:a5e27503fd52589703d637d1245a023233a14a27</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove error when getting dependencies from tscn files in some cases, closes #3897</title>
<updated>2016-06-28T15:35:11Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-28T15:35:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=519fce94e97888d37efc11b44e6cc6cb01b51a3a'/>
<id>urn:sha1:519fce94e97888d37efc11b44e6cc6cb01b51a3a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add quotes to .tscn keys, solves #4366</title>
<updated>2016-06-20T21:41:59Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T21:41:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6872139300cefae120d6ec9493ebb134c41ec7cc'/>
<id>urn:sha1:6872139300cefae120d6ec9493ebb134c41ec7cc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix error storing path for children of instanced nodes in .tscn, fixes #4320 fixes #4579 fixes #4580</title>
<updated>2016-06-20T20:09:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T20:09:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6bdd17f07c37db678f1d4e915cf121ad085096d4'/>
<id>urn:sha1:6bdd17f07c37db678f1d4e915cf121ad085096d4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing license headers in our source files (#5255)</title>
<updated>2016-06-18T12:46:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-06-18T12:46:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a7fc04626af238bf9a80c4f3b569e1c5d70465c9'/>
<id>urn:sha1:a7fc04626af238bf9a80c4f3b569e1c5d70465c9</id>
<content type='text'>
Also removes a couple wrong Godot headers from third-party source files.</content>
</entry>
<entry>
<title>-added missing .inc files</title>
<updated>2016-06-17T04:13:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-17T04:13:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f0d9245ecf981dada4595da0e525cc95a0caf785'/>
<id>urn:sha1:f0d9245ecf981dada4595da0e525cc95a0caf785</id>
<content type='text'>
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a4f2479146aa33e235ed57cde311efda68d3c8f'/>
<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix missing dependency resolver in Windows</title>
<updated>2016-02-21T21:51:19Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-02-21T21:51:19Z</published>
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<id>urn:sha1:104e008b5616f46e0c20bb180bc54dc91956092e</id>
<content type='text'>
</content>
</entry>
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