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<title>godot.git/scene/resources/scene_format_text.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/scene_format_text.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/scene_format_text.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-25T09:58:50Z</updated>
<entry>
<title>Merge pull request #3440 from TheHX/issue-2946</title>
<updated>2016-01-25T09:58:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-01-25T09:58:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ceb1c3a9f83234e0703fba1ecb42f09e705a02e'/>
<id>urn:sha1:6ceb1c3a9f83234e0703fba1ecb42f09e705a02e</id>
<content type='text'>
Fixed small inconsistencies with the text format</content>
</entry>
<entry>
<title>Merge pull request #3434 from TheHX/pr-tscn-dependency</title>
<updated>2016-01-24T23:07:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T23:07:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=75537c661f5b34f4ac6ba478716449c16e953c3b'/>
<id>urn:sha1:75537c661f5b34f4ac6ba478716449c16e953c3b</id>
<content type='text'>
Fix .tscn not raising dependency error</content>
</entry>
<entry>
<title>Fix .tscn not raising dependency error</title>
<updated>2016-01-24T22:05:32Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-24T22:05:32Z</published>
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<id>urn:sha1:1cfe20562d732ba33a4f6aee40a2d39237395ab5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed small inconsistencies with the text format</title>
<updated>2016-01-24T21:38:37Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-24T21:38:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=41ae83e41562213a8cd53643f124a13731a098ad'/>
<id>urn:sha1:41ae83e41562213a8cd53643f124a13731a098ad</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix .tscn format not loading groups</title>
<updated>2016-01-24T13:32:46Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-24T13:32:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2493cb1e26ba9a0a85ae46a81a054dabd9f68e57'/>
<id>urn:sha1:2493cb1e26ba9a0a85ae46a81a054dabd9f68e57</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added ability to remap dependencies in tscn (forgot to do it..), fixes #3368</title>
<updated>2016-01-23T17:09:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T17:09:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c6ffcf7b01a5a433a8e41b36203e005b9829d6c'/>
<id>urn:sha1:0c6ffcf7b01a5a433a8e41b36203e005b9829d6c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201</title>
<updated>2016-01-14T14:06:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-14T14:06:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4248c84e2089b953e00a163962b5b7f19d95e688'/>
<id>urn:sha1:4248c84e2089b953e00a163962b5b7f19d95e688</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix situation where TSCN format might crash, closes #3062</title>
<updated>2016-01-12T10:07:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-12T10:07:36Z</published>
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<id>urn:sha1:f2ae6f87a448bf65f18eac572732cdf29012d661</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix .tscn format not loading signal binds</title>
<updated>2016-01-06T11:56:06Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2016-01-06T11:56:06Z</published>
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<id>urn:sha1:69240aa2431a0334f926e203c8b4cb052693c463</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Ensure .tscn and .tres always save in a deterministic way, fixes #2495</title>
<updated>2015-12-31T03:31:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-31T03:31:00Z</published>
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<id>urn:sha1:fd836cad270f7eb9645356cd583c8f11bf737b0f</id>
<content type='text'>
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
</content>
</entry>
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