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<title>godot.git/scene/resources/primitive_meshes.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/primitive_meshes.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/primitive_meshes.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-02-19T19:49:41Z</updated>
<entry>
<title>Change primitive meshes acccuracy value</title>
<updated>2018-02-19T19:49:41Z</updated>
<author>
<name>Jerome67000</name>
</author>
<published>2018-01-09T12:41:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f64b68d870c761472e981e0d71491963b744b82d'/>
<id>urn:sha1:f64b68d870c761472e981e0d71491963b744b82d</id>
<content type='text'>
(cherry picked from commit b72c9b85d04f7c5c0e2a1098484a809bc5a974e9)
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
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<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Fix and rewrite folding logic, closes #14005, closes #13421</title>
<updated>2017-12-06T22:07:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-06T22:06:18Z</published>
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<id>urn:sha1:86fcc39fa94da2c693d7975ccab2401c5c5f377b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename Rect3 to AABB.</title>
<updated>2017-11-17T16:01:41Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-11-17T02:09:00Z</published>
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<id>urn:sha1:d28763a4c1792dc00fde3d151eaea54f9cf2b8a9</id>
<content type='text'>
Fixes #12973.
</content>
</entry>
<entry>
<title>Added size to QuadMesh</title>
<updated>2017-11-13T13:19:50Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2017-11-10T16:00:36Z</published>
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<id>urn:sha1:06ce2e339e80048ae0b5076dbdd69577630bfaef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #11057 from hpvb/fix-various-warnings</title>
<updated>2017-09-12T09:39:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-09-12T09:39:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2b50dc5d4f0b9d0c6fd5463b5d89d17578b388ab'/>
<id>urn:sha1:2b50dc5d4f0b9d0c6fd5463b5d89d17578b388ab</id>
<content type='text'>
Fix various assorted warnings</content>
</entry>
<entry>
<title>Script access to formatted arrays and blend_arrays in meshes.</title>
<updated>2017-09-11T05:53:34Z</updated>
<author>
<name>SaracenOne</name>
</author>
<published>2017-09-10T10:10:28Z</published>
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<id>urn:sha1:92bbd2d713f92115934a134cd9e64dcfcb6378e6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix various assorted warnings</title>
<updated>2017-09-08T12:57:48Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-07T19:48:50Z</published>
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<id>urn:sha1:67a706fc1b9721f3f06eef8be7312f175e2041ce</id>
<content type='text'>
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
</content>
</entry>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:16:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:16:55Z</published>
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<id>urn:sha1:bd282ff43f23fe845f29a3e25c8efc01bd65ffb0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed unnecessary assignments</title>
<updated>2017-08-21T19:15:55Z</updated>
<author>
<name>Wilson E. Alvarez</name>
</author>
<published>2017-08-21T19:15:36Z</published>
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</content>
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