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<title>godot.git/scene/resources/polygon_path_finder.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/polygon_path_finder.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/polygon_path_finder.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-02-01T17:23:31Z</updated>
<entry>
<title>changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex</title>
<updated>2015-02-01T17:23:31Z</updated>
<author>
<name>romulox_x</name>
</author>
<published>2015-02-01T17:23:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8db3c0a4dbf32d498bd9dfd84eab7f4a18757fea'/>
<id>urn:sha1:8db3c0a4dbf32d498bd9dfd84eab7f4a18757fea</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixed bugs in polygon_path_finder for finding nearest points</title>
<updated>2014-12-20T23:28:08Z</updated>
<author>
<name>romulox_x</name>
</author>
<published>2014-12-20T23:28:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8ff61b4d0e1ae6b37c5440389a144cf0f92b0786'/>
<id>urn:sha1:8ff61b4d0e1ae6b37c5440389a144cf0f92b0786</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Misc Fixes</title>
<updated>2014-06-28T02:21:45Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-28T02:21:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2af2a84a03fd707cfa4c682aff34d722343d8985'/>
<id>urn:sha1:2af2a84a03fd707cfa4c682aff34d722343d8985</id>
<content type='text'>
==========

-NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk)
-WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store
-Feaures in the new tutorials are all present in the sourcecode
-This (hopefully) should get rid of the animation list order getting corrupted
-Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing?
-In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource
-Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
</content>
</entry>
<entry>
<title>FineTune HDR and Other Stuff</title>
<updated>2014-06-17T14:58:35Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-17T14:58:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ddc0e7fd3bc00afa33432ed594038dbb80c7fea3'/>
<id>urn:sha1:ddc0e7fd3bc00afa33432ed594038dbb80c7fea3</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

-More parameters to ESM shadows
-LightMap Octree now can bake to "hdr" (use HDR8 for now)
-New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
</content>
</entry>
<entry>
<title>More 3D Work</title>
<updated>2014-06-16T13:22:26Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-16T13:22:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=703004f830f39adcde9b9565f1aa49d1b10e8d27'/>
<id>urn:sha1:703004f830f39adcde9b9565f1aa49d1b10e8d27</id>
<content type='text'>
-=-=-=-=-=-

-ESM Shadow Mapping for softer and less glitchy shadows
-HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end)
-Fix to xml parse bug
</content>
</entry>
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