<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources/packed_scene.cpp, branch 3.0.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/packed_scene.cpp?h=3.0.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/packed_scene.cpp?h=3.0.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-18T21:01:42Z</updated>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Fixed resource setup handling</title>
<updated>2018-01-11T18:26:28Z</updated>
<author>
<name>AndreaCatania</name>
</author>
<published>2018-01-11T18:26:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b77968dea3b05e75fe2ad74f243bce9051a9968e'/>
<id>urn:sha1:b77968dea3b05e75fe2ad74f243bce9051a9968e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Update copyright statements to 2018</title>
<updated>2018-01-01T13:40:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-01T13:40:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b50a9114b105dafafdda8248a38653bca314a6f3'/>
<id>urn:sha1:b50a9114b105dafafdda8248a38653bca314a6f3</id>
<content type='text'>
Happy new year to the wonderful Godot community!
</content>
</entry>
<entry>
<title>Added custom editor splash (including sponsor logo).</title>
<updated>2017-12-16T19:11:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-16T19:11:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cf84ee22a9b884453ac8d50b4c3216baf2e3897a'/>
<id>urn:sha1:cf84ee22a9b884453ac8d50b4c3216baf2e3897a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>restored binary compatibility, which was broken in #14406</title>
<updated>2017-12-16T18:48:16Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-16T18:48:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c93cb30cbb8374bad0a5fac8f63b3fc6915d411d'/>
<id>urn:sha1:c93cb30cbb8374bad0a5fac8f63b3fc6915d411d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve duplication and saving of instanced scenes</title>
<updated>2017-12-16T16:58:17Z</updated>
<author>
<name>Matthias Hoelzl</name>
</author>
<published>2017-12-08T14:05:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ced1ff63a8267773bf440610792ce3ab4eb2f8ec'/>
<id>urn:sha1:ced1ff63a8267773bf440610792ce3ab4eb2f8ec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve slang, especially in user-visible parts</title>
<updated>2017-12-05T14:41:38Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2017-12-05T14:41:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd1b94e307fadcb5a28d067e2bfac90fb8d55328'/>
<id>urn:sha1:fd1b94e307fadcb5a28d067e2bfac90fb8d55328</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)</title>
<updated>2017-12-04T18:56:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-12-04T18:55:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d438ac0aeda8509e5961296a5950c2755ba8a966'/>
<id>urn:sha1:d438ac0aeda8509e5961296a5950c2755ba8a966</id>
<content type='text'>
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
</content>
</entry>
<entry>
<title>Fix various assorted warnings</title>
<updated>2017-09-08T12:57:48Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2017-09-07T19:48:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=67a706fc1b9721f3f06eef8be7312f175e2041ce'/>
<id>urn:sha1:67a706fc1b9721f3f06eef8be7312f175e2041ce</id>
<content type='text'>
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
</content>
</entry>
</feed>
