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<title>godot.git/scene/resources/packed_scene.cpp, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/packed_scene.cpp?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/packed_scene.cpp?h=2.1.1-stable'/>
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<updated>2016-07-20T00:26:12Z</updated>
<entry>
<title>Fixed properly not save signals that already exist in their base scenes, closes #5656</title>
<updated>2016-07-20T00:26:12Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-20T00:26:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0988970c1fca780f51ba4f2dce6afebdfef7f292'/>
<id>urn:sha1:0988970c1fca780f51ba4f2dce6afebdfef7f292</id>
<content type='text'>
</content>
</entry>
<entry>
<title>WIP bugfix for existing connections</title>
<updated>2016-07-19T23:20:28Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-19T23:04:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9de33e18f14f78165754e97ed0f7827b2e50d560'/>
<id>urn:sha1:9de33e18f14f78165754e97ed0f7827b2e50d560</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
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<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Make both signals be ordered and samplelibrary items too, fixes scenes changing for git, closes #5289</title>
<updated>2016-06-30T21:43:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-30T21:43:47Z</published>
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<id>urn:sha1:b391306828294bc28675e135e7c2232ac6b8305a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed bug in instance state ordering, closes #3904</title>
<updated>2016-06-28T12:47:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-28T12:47:03Z</published>
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<id>urn:sha1:8e1c0f287db96f73c8715ac1fa387b430f3758ca</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix error storing path for children of instanced nodes in .tscn, fixes #4320 fixes #4579 fixes #4580</title>
<updated>2016-06-20T20:09:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-20T20:09:53Z</published>
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<id>urn:sha1:6bdd17f07c37db678f1d4e915cf121ad085096d4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>resolve numerical error when comparing instancing an inheritance to avoid saving changed properties when they didn't, closes 4759</title>
<updated>2016-06-12T22:33:07Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-12T22:33:07Z</published>
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<id>urn:sha1:f0abda999e179faf1577026d0369062349cb4897</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Added configuration warning system for nodes</title>
<updated>2016-05-17T21:28:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-17T21:27:15Z</published>
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<id>urn:sha1:c195c0df6b36debc870216dd42e49fbda70fa861</id>
<content type='text'>
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-03-08T23:00:52Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:4a4f2479146aa33e235ed57cde311efda68d3c8f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add support for placeholders in tscn, which was missing. Closes #3652</title>
<updated>2016-02-21T14:18:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-21T14:17:50Z</published>
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