<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources/packed_scene.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/packed_scene.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/packed_scene.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-24T00:42:15Z</updated>
<entry>
<title>-Some changes to how scenes and scripts are overriden in scene instance and inheritance</title>
<updated>2016-01-24T00:42:15Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T00:42:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a74138a0dc5862d2c26eb78a141ba3c3f9d01c6d'/>
<id>urn:sha1:a74138a0dc5862d2c26eb78a141ba3c3f9d01c6d</id>
<content type='text'>
-Fixes #3127 and also properly fixes #2958
</content>
</entry>
<entry>
<title>-Ability to retrieve state data from PackedScene, closes #3413</title>
<updated>2016-01-23T15:01:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-23T15:01:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d59733bd676c9e3de4b39decd398fb743161f21e'/>
<id>urn:sha1:d59733bd676c9e3de4b39decd398fb743161f21e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Make sure scenes properly update when switching tabs, even if sub-instances changed. Fixes #3201</title>
<updated>2016-01-14T14:06:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-14T14:06:20Z</published>
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<id>urn:sha1:4248c84e2089b953e00a163962b5b7f19d95e688</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-scenes are properly reloaded when a dependency changes, fixes #2896</title>
<updated>2015-12-13T23:39:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T23:39:01Z</published>
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<id>urn:sha1:7f96f0603e16a970c7b0ea1fba936e56baf80d4a</id>
<content type='text'>
(it's clevery done so local changes to scenes are kept even if unsaved)
</content>
</entry>
<entry>
<title>-force exporting of original script exported variables on overriden scripts</title>
<updated>2015-12-12T19:46:25Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-12T19:46:25Z</published>
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<id>urn:sha1:101049518a71eeece66bc94688ae69d9018cdeb0</id>
<content type='text'>
-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
</content>
</entry>
<entry>
<title>-Fixed bug with scene inheritance, should work again</title>
<updated>2015-11-28T23:56:14Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-28T23:56:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7aa39b7cae364347cf379bb8f216adf0a79f37c7'/>
<id>urn:sha1:7aa39b7cae364347cf379bb8f216adf0a79f37c7</id>
<content type='text'>
-Proper .tscn and .tres parsing, should work, please test well!
</content>
</entry>
<entry>
<title>-better integration of ndee's theme</title>
<updated>2015-11-13T23:56:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-11-13T23:56:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8420c24f7f35cdd7adbc7d4595cb1756020ab127'/>
<id>urn:sha1:8420c24f7f35cdd7adbc7d4595cb1756020ab127</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixes disability to remove instanced nodes when reopening scene. Fixes #2610</title>
<updated>2015-10-17T18:48:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-10-17T18:48:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=85a611d1cd186f7f424f7e00d244adb3b2d7bb30'/>
<id>urn:sha1:85a611d1cd186f7f424f7e00d244adb3b2d7bb30</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-fixes and more fixes to new scene system, seems stable now..</title>
<updated>2015-10-16T22:11:23Z</updated>
<author>
<name>reduz</name>
</author>
<published>2015-10-16T22:11:23Z</published>
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<id>urn:sha1:078a474135b47adb3cbdf414c737b77ee17fe596</id>
<content type='text'>
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
</content>
</entry>
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