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<title>godot.git/scene/resources/material.cpp, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/material.cpp?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/material.cpp?h=2.0-beta'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>replaced :var by :Variant in documentation, fixes #2897</title>
<updated>2015-12-14T11:28:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-14T11:28:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2183a5e09cc55a91b550f0d8f45b45a93d82b29'/>
<id>urn:sha1:f2183a5e09cc55a91b550f0d8f45b45a93d82b29</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix shader loading, making possible load .shd and .sgp from editor</title>
<updated>2015-11-28T00:11:20Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-11-28T00:11:20Z</published>
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<id>urn:sha1:1138103c6374bee84680bfe85ff794191365e33a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bind missing FixedMaterial constants, fixes #2628</title>
<updated>2015-10-19T11:03:29Z</updated>
<author>
<name>Franklin Sobrinho</name>
</author>
<published>2015-10-19T11:00:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1e36f36357ce2a44ffbb11276f0ce86a0dfe8606'/>
<id>urn:sha1:1e36f36357ce2a44ffbb11276f0ce86a0dfe8606</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix crash when deleting shader from material, fixes #1631</title>
<updated>2015-04-08T01:30:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-08T01:30:36Z</published>
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<id>urn:sha1:54ed432913fe07c0529dcf4aa13c50e1446e5689</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added missing set_shader_param functions</title>
<updated>2015-02-11T09:51:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-11T09:51:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1d54c2dd1c94cd8b44fc9cd5a67deba88dbabdda'/>
<id>urn:sha1:1d54c2dd1c94cd8b44fc9cd5a67deba88dbabdda</id>
<content type='text'>
also added code completion hint for shader params
</content>
</entry>
<entry>
<title>-fix shader param names broken issue on code completion</title>
<updated>2015-01-14T12:05:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-14T12:05:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=04af74596d070f062bd917b0364d87c57544f8d5'/>
<id>urn:sha1:04af74596d070f062bd917b0364d87c57544f8d5</id>
<content type='text'>
-fix z order issue in new 2D engine
</content>
</entry>
<entry>
<title>-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.</title>
<updated>2015-01-11T14:43:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-11T14:43:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=66afddb3e8db03a675e744f74b07acc4db8f2aa1'/>
<id>urn:sha1:66afddb3e8db03a675e744f74b07acc4db8f2aa1</id>
<content type='text'>
-fixed issue of opacity not working
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
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<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
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