<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/scene/resources/material.cpp, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/scene/resources/material.cpp?h=1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/scene/resources/material.cpp?h=1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2015-04-18T17:38:54Z</updated>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix crash when deleting shader from material, fixes #1631</title>
<updated>2015-04-08T01:30:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-08T01:30:36Z</published>
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<id>urn:sha1:54ed432913fe07c0529dcf4aa13c50e1446e5689</id>
<content type='text'>
</content>
</entry>
<entry>
<title>added missing set_shader_param functions</title>
<updated>2015-02-11T09:51:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-02-11T09:51:20Z</published>
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<id>urn:sha1:1d54c2dd1c94cd8b44fc9cd5a67deba88dbabdda</id>
<content type='text'>
also added code completion hint for shader params
</content>
</entry>
<entry>
<title>-fix shader param names broken issue on code completion</title>
<updated>2015-01-14T12:05:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-14T12:05:33Z</published>
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<id>urn:sha1:04af74596d070f062bd917b0364d87c57544f8d5</id>
<content type='text'>
-fix z order issue in new 2D engine
</content>
</entry>
<entry>
<title>-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.</title>
<updated>2015-01-11T14:43:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-11T14:43:31Z</published>
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<id>urn:sha1:66afddb3e8db03a675e744f74b07acc4db8f2aa1</id>
<content type='text'>
-fixed issue of opacity not working
</content>
</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbdd925d9be1c4c96d05089d7d5a58cd938b002c'/>
<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>New Code Completion</title>
<updated>2014-12-17T01:31:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-12-17T01:31:57Z</published>
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<id>urn:sha1:bcf27feb980aec593c7cb771984e46113cfad757</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
</content>
</entry>
<entry>
<title>-Much improvement to baked light baker</title>
<updated>2014-10-28T01:54:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-28T01:54:32Z</published>
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<id>urn:sha1:e82dc402052a47b44bb3bcf50ee4801257f92778</id>
<content type='text'>
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
</content>
</entry>
<entry>
<title>Little Bits</title>
<updated>2014-10-12T05:13:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-12T05:13:22Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=948fd83cdded7fed77ae5213101c1a2ece580434'/>
<id>urn:sha1:948fd83cdded7fed77ae5213101c1a2ece580434</id>
<content type='text'>
-=-=-=-=-=-

-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear-&gt;RGB if hardware support not found
</content>
</entry>
<entry>
<title>missing fils from yesterday comit.</title>
<updated>2014-10-03T11:58:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-03T11:58:41Z</published>
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<id>urn:sha1:af4a97bef9bfb06e2737ad709dde157688a94daf</id>
<content type='text'>
must have made some mistake with git,
not sure why they were not sent..
</content>
</entry>
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